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rsx: Always enable ROP output quantization on NV
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4 changed files with 54 additions and 93 deletions
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@ -214,7 +214,7 @@ void GLFragmentDecompilerThread::insertGlobalFunctions(std::stringstream &OS)
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m_shader_props.low_precision_tests = ::gl::get_driver_caps().vendor_NVIDIA;
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m_shader_props.disable_early_discard = !::gl::get_driver_caps().vendor_NVIDIA;
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m_shader_props.supports_native_fp16 = device_props.has_native_half_support;
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m_shader_props.srgb_output_rounding = ::gl::get_driver_caps().vendor_NVIDIA;
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m_shader_props.ROP_output_rounding = ::gl::get_driver_caps().vendor_NVIDIA;
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glsl::insert_glsl_legacy_function(OS, m_shader_props);
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}
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