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Qt: allow hiding trophy table columns
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parent
a1e19e1cf8
commit
bd09dc8ea8
11 changed files with 387 additions and 246 deletions
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@ -11,7 +11,91 @@
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LOG_CHANNEL(cfg_log, "CFG");
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inline std::string sstr(const QString& _in) { return _in.toStdString(); }
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namespace gui
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{
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QString get_game_list_column_name(game_list_columns col)
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{
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switch (col)
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{
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case game_list_columns::icon:
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return "column_icon";
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case game_list_columns::name:
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return "column_name";
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case game_list_columns::serial:
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return "column_serial";
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case game_list_columns::firmware:
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return "column_firmware";
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case game_list_columns::version:
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return "column_version";
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case game_list_columns::category:
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return "column_category";
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case game_list_columns::path:
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return "column_path";
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case game_list_columns::move:
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return "column_move";
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case game_list_columns::resolution:
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return "column_resolution";
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case game_list_columns::sound:
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return "column_sound";
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case game_list_columns::parental:
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return "column_parental";
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case game_list_columns::last_play:
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return "column_last_play";
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case game_list_columns::playtime:
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return "column_playtime";
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case game_list_columns::compat:
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return "column_compat";
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case game_list_columns::dir_size:
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return "column_dir_size";
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case game_list_columns::count:
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return "";
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}
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fmt::throw_exception("get_game_list_column_name: Invalid column");
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}
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QString get_trophy_list_column_name(trophy_list_columns col)
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{
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switch (col)
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{
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case trophy_list_columns::icon:
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return "trophy_column_icon";
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case trophy_list_columns::name:
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return "trophy_column_name";
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case trophy_list_columns::description:
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return "trophy_column_description";
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case trophy_list_columns::type:
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return "trophy_column_type";
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case trophy_list_columns::is_unlocked:
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return "trophy_column_is_unlocked";
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case trophy_list_columns::id:
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return "trophy_column_id";
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case trophy_list_columns::platinum_link:
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return "trophy_column_platinum_link";
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case trophy_list_columns::count:
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return "";
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}
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fmt::throw_exception("get_trophy_list_column_name: Invalid column");
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}
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QString get_trophy_game_list_column_name(trophy_game_list_columns col)
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{
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switch (col)
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{
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case trophy_game_list_columns::icon:
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return "trophy_game_column_icon";
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case trophy_game_list_columns::name:
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return "trophy_game_column_name";
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case trophy_game_list_columns::progress:
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return "trophy_game_column_progress";
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case trophy_game_list_columns::count:
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return "";
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}
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fmt::throw_exception("get_trophy_game_list_column_name: Invalid column");
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}
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}
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gui_settings::gui_settings(QObject* parent) : settings(parent)
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{
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@ -55,7 +139,7 @@ void gui_settings::ShowBox(QMessageBox::Icon icon, const QString& title, const Q
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if (has_gui_setting && !GetValue(entry).toBool())
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{
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cfg_log.notice("%s Dialog for Entry %s was ignored", dialog_type, sstr(entry.name));
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cfg_log.notice("%s Dialog for Entry %s was ignored", dialog_type, entry.name.toStdString());
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return;
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}
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@ -81,7 +165,7 @@ void gui_settings::ShowBox(QMessageBox::Icon icon, const QString& title, const Q
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if (checkBox && checkBox->isChecked())
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{
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SetValue(entry, false);
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cfg_log.notice("%s Dialog for Entry %s is now disabled", dialog_type, sstr(entry.name));
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cfg_log.notice("%s Dialog for Entry %s is now disabled", dialog_type, entry.name.toStdString());
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}
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});
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@ -130,9 +214,19 @@ bool gui_settings::GetBootConfirmation(QWidget* parent, const gui_save& gui_save
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return true;
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}
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void gui_settings::SetGamelistColVisibility(int col, bool val) const
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void gui_settings::SetTrophyGamelistColVisibility(gui::trophy_game_list_columns col, bool val) const
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{
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SetValue(GetGuiSaveForColumn(col), val);
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SetValue(GetGuiSaveForTrophyGameColumn(col), val);
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}
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void gui_settings::SetTrophylistColVisibility(gui::trophy_list_columns col, bool val) const
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{
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SetValue(GetGuiSaveForTrophyColumn(col), val);
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}
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void gui_settings::SetGamelistColVisibility(gui::game_list_columns col, bool val) const
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{
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SetValue(GetGuiSaveForGameColumn(col), val);
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}
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void gui_settings::SetCustomColor(int col, const QColor& val) const
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@ -145,9 +239,19 @@ logs::level gui_settings::GetLogLevel() const
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return logs::level(GetValue(gui::l_level).toUInt());
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}
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bool gui_settings::GetGamelistColVisibility(int col) const
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bool gui_settings::GetTrophyGamelistColVisibility(gui::trophy_game_list_columns col) const
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{
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return GetValue(GetGuiSaveForColumn(col)).toBool();
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return GetValue(GetGuiSaveForTrophyGameColumn(col)).toBool();
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}
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bool gui_settings::GetTrophylistColVisibility(gui::trophy_list_columns col) const
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{
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return GetValue(GetGuiSaveForTrophyColumn(col)).toBool();
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}
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bool gui_settings::GetGamelistColVisibility(gui::game_list_columns col) const
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{
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return GetValue(GetGuiSaveForGameColumn(col)).toBool();
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}
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QColor gui_settings::GetCustomColor(int col) const
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@ -183,11 +287,21 @@ QSize gui_settings::SizeFromSlider(int pos)
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return gui::gl_icon_size_min + (gui::gl_icon_size_max - gui::gl_icon_size_min) * (1.f * pos / gui::gl_max_slider_pos);
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}
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gui_save gui_settings::GetGuiSaveForColumn(int col)
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gui_save gui_settings::GetGuiSaveForTrophyGameColumn(gui::trophy_game_list_columns col)
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{
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return gui_save{ gui::trophy, "visibility_" + gui::get_trophy_game_list_column_name(col), true };
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}
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gui_save gui_settings::GetGuiSaveForTrophyColumn(gui::trophy_list_columns col)
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{
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return gui_save{ gui::trophy, "visibility_" + gui::get_trophy_list_column_name(col), true };
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}
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gui_save gui_settings::GetGuiSaveForGameColumn(gui::game_list_columns col)
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{
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// hide sound format, parental level, firmware version and path by default
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const bool show = col != gui::column_sound && col != gui::column_parental && col != gui::column_firmware && col != gui::column_path;
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return gui_save{ gui::game_list, "visibility_" + gui::get_game_list_column_name(static_cast<gui::game_list_columns>(col)), show };
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const bool show = col != gui::game_list_columns::sound && col != gui::game_list_columns::parental && col != gui::game_list_columns::firmware && col != gui::game_list_columns::path;
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return gui_save{ gui::game_list, "visibility_" + gui::get_game_list_column_name(col), show };
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}
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gui_save gui_settings::GetGuiSaveForCategory(int cat, bool is_list_mode)
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