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dualsense: implement player LEDs
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4 changed files with 20 additions and 4 deletions
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@ -954,7 +954,19 @@ int dualsense_pad_handler::send_output_report(const std::shared_ptr<DualSenseDev
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// The dualsense controller uses 5 LEDs to indicate the player ID.
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// Use OR with 0x1, 0x2, 0x4, 0x8 and 0x10 to enable the LEDs (from leftmost to rightmost).
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common.valid_flag_1 |= VALID_FLAG_1_PLAYER_INDICATOR_CONTROL_ENABLE;
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common.player_leds = 0; // TODO: We currently don't know which player uses this pad
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switch (m_player_id)
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{
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case 0: common.player_leds = 0b00100; break;
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case 1: common.player_leds = 0b01010; break;
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case 2: common.player_leds = 0b10101; break;
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case 3: common.player_leds = 0b11011; break;
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case 4: common.player_leds = 0b11111; break;
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case 5: common.player_leds = 0b10111; break;
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case 6: common.player_leds = 0b11101; break;
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default:
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fmt::throw_exception("Dualsense is using forbidden player id %d", m_player_id);
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}
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}
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if (device->btCon)
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