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rsx/vk: Rework MSAA implementation
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30 changed files with 285 additions and 123 deletions
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@ -15,7 +15,7 @@ u64 GLGSRender::get_cycles()
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GLGSRender::GLGSRender() : GSRender()
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{
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m_shaders_cache = std::make_unique<gl::shader_cache>(m_prog_buffer, "opengl", "v1.92");
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m_shaders_cache = std::make_unique<gl::shader_cache>(m_prog_buffer, "opengl", "v1.93");
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if (g_cfg.video.disable_vertex_cache || g_cfg.video.multithreaded_rsx)
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m_vertex_cache = std::make_unique<gl::null_vertex_cache>();
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