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rsx/common/d3d12/gl: Clean ProgramStateCache
Use a_b_c format. Use using = Use tuple as output Use RAII to delete program safely Ensure const correctness.
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25 changed files with 332 additions and 342 deletions
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@ -6,8 +6,8 @@
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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D3D12FragmentDecompiler::D3D12FragmentDecompiler(u32 addr, u32& size, u32 ctrl, const std::vector<texture_dimension> &texture_dimensions) :
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FragmentProgramDecompiler(addr, size, ctrl, texture_dimensions)
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D3D12FragmentDecompiler::D3D12FragmentDecompiler(const RSXFragmentProgram &prog, u32& size) :
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FragmentProgramDecompiler(prog, size)
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{
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}
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