cellAudioOut: properly implement downMixer

If the PS3 downMixer is enabled, the game uses 8 channel input and 2 or 6 channel output
This commit is contained in:
Megamouse 2022-06-06 18:18:13 +02:00
parent fd8931c87e
commit ba96c6f3bb
8 changed files with 54 additions and 43 deletions

View file

@ -74,11 +74,6 @@ audio_out_configuration::audio_out_configuration()
output.channels = channel;
output.encoder = type;
// Set the initially selected configuration
output.config.channel = channel;
output.config.encoder = type;
output.config.downMixer = CELL_AUDIO_OUT_DOWNMIXER_NONE;
selected = true;
}
};
@ -249,7 +244,6 @@ error_code cellAudioOutGetState(u32 audioOut, u32 deviceIndex, vm::ptr<CellAudio
return CELL_AUDIO_OUT_ERROR_ILLEGAL_PARAMETER;
}
const auto num = cellAudioOutGetNumberOfDevice(audioOut);
if (num < 0)
@ -280,15 +274,30 @@ error_code cellAudioOutGetState(u32 audioOut, u32 deviceIndex, vm::ptr<CellAudio
case CELL_AUDIO_OUT_PRIMARY:
case CELL_AUDIO_OUT_SECONDARY:
{
const AudioChannelCnt channels = AudioBackend::get_channel_count(audioOut);
const auto [channels, downmixer] = AudioBackend::get_channel_count_and_downmixer(audioOut);
audio_out_configuration& cfg = g_fxo->get<audio_out_configuration>();
std::lock_guard lock(cfg.mtx);
const audio_out_configuration::audio_out& out = cfg.out.at(audioOut);
const auto it = std::find_if(out.sound_modes.cbegin(), out.sound_modes.cend(), [&channels, &out](const CellAudioOutSoundMode& mode)
const auto it = std::find_if(out.sound_modes.cbegin(), out.sound_modes.cend(), [channels = channels, &out](const CellAudioOutSoundMode& mode)
{
return mode.type == out.encoder && mode.channel == static_cast<u8>(channels);
if (mode.type != out.encoder)
{
return false;
}
if (out.downmixer == CELL_AUDIO_OUT_DOWNMIXER_TYPE_A)
{
return mode.channel == CELL_AUDIO_OUT_CHNUM_2;
}
if (out.downmixer == CELL_AUDIO_OUT_DOWNMIXER_TYPE_B)
{
return mode.channel == CELL_AUDIO_OUT_CHNUM_6;
}
return mode.channel == static_cast<u8>(channels);
});
ensure(it != out.sound_modes.cend());
@ -334,12 +343,10 @@ error_code cellAudioOutConfigure(u32 audioOut, vm::ptr<CellAudioOutConfiguration
audio_out_configuration::audio_out& out = cfg.out.at(audioOut);
const bool found_mode = (out.sound_modes.cend() != std::find_if(out.sound_modes.cbegin(), out.sound_modes.cend(), [&config](const CellAudioOutSoundMode& mode)
{
return mode.channel == config->channel && mode.type == config->encoder && config->downMixer <= CELL_AUDIO_OUT_DOWNMIXER_TYPE_B;
}));
// Apparently the set config does not necessarily have to exist in the list of sound modes.
// For example 8 channels are used if the downMixer is set even if the PS3 only supports 2 channel output.
if (found_mode && (out.channels != config->channel || out.encoder != config->encoder || out.downmixer != config->downMixer))
if (out.channels != config->channel || out.encoder != config->encoder || out.downmixer != config->downMixer)
{
out.channels = config->channel;
out.encoder = config->encoder;
@ -347,9 +354,6 @@ error_code cellAudioOutConfigure(u32 audioOut, vm::ptr<CellAudioOutConfiguration
needs_reset = true;
}
// Apparently the set config is not necessarily equal to the active config, so we need to store it seperately.
out.config = *config;
}
if (needs_reset)
@ -410,8 +414,13 @@ error_code cellAudioOutGetConfiguration(u32 audioOut, vm::ptr<CellAudioOutConfig
const audio_out_configuration::audio_out& out = cfg.out.at(audioOut);
// Return the set config, which might not necessarily be the active config.
*config = out.config;
// Return the active config.
CellAudioOutConfiguration _config{};
_config.channel = out.channels;
_config.encoder = out.encoder;
_config.downMixer = out.downmixer;
*config = _config;
return CELL_OK;
}