Implement sys_game_process_exitspawn and fixes

This commit is contained in:
Raul Tambre 2014-12-14 19:14:26 +02:00
parent 24c5e7d6cd
commit b8d2343765
5 changed files with 155 additions and 70 deletions

View file

@ -38,17 +38,20 @@ s32 sys_process_exit(s32 errorcode)
return CELL_OK;
}
void sys_game_process_exitspawn(
vm::ptr<const char> path,
u32 argv_addr,
u32 envp_addr,
u32 data_addr,
u32 data_size,
u32 prio,
u64 flags )
void sys_game_process_exitspawn(vm::ptr<const char> path, u32 argv_addr, u32 envp_addr, u32 data_addr, u32 data_size, u32 prio, u64 flags)
{
std::string _path = path.get_ptr();
const std::string& from = "//";
const std::string& to = "/";
size_t start_pos = 0;
while ((start_pos = _path.find(from, start_pos)) != std::string::npos) {
_path.replace(start_pos, from.length(), to);
start_pos += to.length();
}
sys_process.Todo("sys_game_process_exitspawn()");
sys_process.Warning("path: %s", path.get_ptr());
sys_process.Warning("path: %s", _path.c_str());
sys_process.Warning("argv: 0x%x", argv_addr);
sys_process.Warning("envp: 0x%x", envp_addr);
sys_process.Warning("data: 0x%x", data_addr);
@ -60,25 +63,32 @@ void sys_game_process_exitspawn(
std::vector<std::string> argv;
std::vector<std::string> env;
auto argvp = vm::ptr<vm::bptr<const char>>::make(argv_addr);
while (argvp && *argvp)
if (argv_addr)
{
argv.push_back(argvp[0].get_ptr());
argvp++;
}
auto envp = vm::ptr<vm::bptr<const char>>::make(envp_addr);
while (envp && *envp)
{
env.push_back(envp[0].get_ptr());
envp++;
auto argvp = vm::ptr<vm::bptr<const char>>::make(argv_addr);
while (argvp && *argvp)
{
argv.push_back(argvp[0].get_ptr());
argvp++;
}
for (auto &arg : argv) {
sys_process.Log("argument: %s", arg.c_str());
}
}
for (auto &arg : argv) {
sys_process.Log("argument: %s", arg.c_str());
}
if (envp_addr)
{
auto envp = vm::ptr<vm::bptr<const char>>::make(envp_addr);
while (envp && *envp)
{
env.push_back(envp[0].get_ptr());
envp++;
}
for (auto &en : env) {
sys_process.Log("env_argument: %s", en.c_str());
for (auto &en : env) {
sys_process.Log("env_argument: %s", en.c_str());
}
}
//TODO: execute the file in <path> with the args in argv
@ -94,20 +104,32 @@ void sys_game_process_exitspawn(
Emu.Stop();
});
int device = -1;
if (_path.substr(1, 8) == "dev_hdd0")
device = 0;
else if (_path.substr(1, 8) == "dev_hdd1")
device = 1;
Emu.BootGame(_path.c_str(), true, device);
return;
}
void sys_game_process_exitspawn2(
vm::ptr<const char> path,
u32 argv_addr,
u32 envp_addr,
u32 data_addr,
u32 data_size,
u32 prio,
u64 flags)
void sys_game_process_exitspawn2(vm::ptr<const char> path, u32 argv_addr, u32 envp_addr, u32 data_addr, u32 data_size, u32 prio, u64 flags)
{
sys_process.Todo("sys_game_process_exitspawn2");
sys_process.Warning("path: %s", path.get_ptr());
std::string _path = path.get_ptr();
const std::string& from = "//";
const std::string& to = "/";
size_t start_pos = 0;
while ((start_pos = _path.find(from, start_pos)) != std::string::npos) {
_path.replace(start_pos, from.length(), to);
start_pos += to.length();
}
sys_process.Warning("sys_game_process_exitspawn2()");
sys_process.Warning("path: %s", _path.c_str());
sys_process.Warning("argv: 0x%x", argv_addr);
sys_process.Warning("envp: 0x%x", envp_addr);
sys_process.Warning("data: 0x%x", data_addr);
@ -115,29 +137,37 @@ void sys_game_process_exitspawn2(
sys_process.Warning("prio: %d", prio);
sys_process.Warning("flags: %d", flags);
std::string _path = path.get_ptr();
std::vector<std::string> argv;
std::vector<std::string> env;
auto argvp = vm::ptr<vm::bptr<const char>>::make(argv_addr);
while (argvp && *argvp)
if (argv_addr)
{
argv.push_back(argvp[0].get_ptr());
argvp++;
}
auto envp = vm::ptr<vm::bptr<const char>>::make(envp_addr);
while (envp && *envp)
{
env.push_back(envp[0].get_ptr());
envp++;
auto argvp = vm::ptr<vm::bptr<const char>>::make(argv_addr);
while (argvp && *argvp)
{
argv.push_back(argvp[0].get_ptr());
argvp++;
}
for (auto &arg : argv)
{
sys_process.Log("argument: %s", arg.c_str());
}
}
for (auto &arg : argv) {
sys_process.Log("argument: %s", arg.c_str());
}
if (envp_addr)
{
auto envp = vm::ptr<vm::bptr<const char>>::make(envp_addr);
while (envp && *envp)
{
env.push_back(envp[0].get_ptr());
envp++;
}
for (auto &en : env) {
sys_process.Log("env_argument: %s", en.c_str());
for (auto &en : env)
{
sys_process.Log("env_argument: %s", en.c_str());
}
}
//TODO: execute the file in <path> with the args in argv
@ -152,6 +182,15 @@ void sys_game_process_exitspawn2(
{
Emu.Stop();
});
int device = -1;
if (_path.substr(1, 8) == "dev_hdd0")
device = 0;
else if (_path.substr(1, 8) == "dev_hdd1")
device = 1;
Emu.BootGame(_path.c_str(), true, device);
return;
}