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Formatting fixes
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parent
6d1b1f7348
commit
b87f8f6ea0
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@ -90,7 +90,8 @@ orbis::SysResult orbis::sys_regmgr_call(Thread *thread, uint32_t op,
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// HACK: set default system language and gamepad layout to US/EU region
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// 0x12356328ECF5617B -> language where is 0 is Japanese, 1 is English
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// 0x22666251FE7BECFF -> confirm button layout, 0 is Circle, 1 is Cross
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if (int_value->encoded_id == 0x12356328ECF5617B || int_value->encoded_id == 0x22666251FE7BECFF) {
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if (int_value->encoded_id == 0x12356328ECF5617B ||
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int_value->encoded_id == 0x22666251FE7BECFF) {
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int_value->value = 1;
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}
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}
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@ -796,12 +796,18 @@ int main(int argc, const char *argv[]) {
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if (gpIndex <= GLFW_JOYSTICK_LAST) {
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if (glfwGetGamepadState(gpIndex, &gpState) == GLFW_TRUE) {
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bridge->kbPadState.leftStickX = gpState.axes[GLFW_GAMEPAD_AXIS_LEFT_X] * 127.5f + 127.5f;
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bridge->kbPadState.leftStickY = gpState.axes[GLFW_GAMEPAD_AXIS_LEFT_Y] * 127.5f + 127.5f;
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bridge->kbPadState.rightStickX = gpState.axes[GLFW_GAMEPAD_AXIS_RIGHT_X] * 127.5f + 127.5f;
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bridge->kbPadState.rightStickY = gpState.axes[GLFW_GAMEPAD_AXIS_RIGHT_Y] * 127.5f + 127.5f;
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bridge->kbPadState.l2 = (gpState.axes[GLFW_GAMEPAD_AXIS_LEFT_TRIGGER] + 1.0f) * 127.5f;
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bridge->kbPadState.r2 = (gpState.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER] + 1.0f) * 127.5f;
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bridge->kbPadState.leftStickX =
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gpState.axes[GLFW_GAMEPAD_AXIS_LEFT_X] * 127.5f + 127.5f;
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bridge->kbPadState.leftStickY =
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gpState.axes[GLFW_GAMEPAD_AXIS_LEFT_Y] * 127.5f + 127.5f;
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bridge->kbPadState.rightStickX =
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gpState.axes[GLFW_GAMEPAD_AXIS_RIGHT_X] * 127.5f + 127.5f;
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bridge->kbPadState.rightStickY =
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gpState.axes[GLFW_GAMEPAD_AXIS_RIGHT_Y] * 127.5f + 127.5f;
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bridge->kbPadState.l2 =
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(gpState.axes[GLFW_GAMEPAD_AXIS_LEFT_TRIGGER] + 1.0f) * 127.5f;
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bridge->kbPadState.r2 =
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(gpState.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER] + 1.0f) * 127.5f;
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bridge->kbPadState.buttons = 0;
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if (bridge->kbPadState.l2 == 0xFF) {
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@ -827,8 +833,7 @@ int main(int argc, const char *argv[]) {
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[GLFW_GAMEPAD_BUTTON_DPAD_UP] = amdgpu::bridge::kPadBtnUp,
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[GLFW_GAMEPAD_BUTTON_DPAD_RIGHT] = amdgpu::bridge::kPadBtnRight,
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[GLFW_GAMEPAD_BUTTON_DPAD_DOWN] = amdgpu::bridge::kPadBtnDown,
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[GLFW_GAMEPAD_BUTTON_DPAD_LEFT] = amdgpu::bridge::kPadBtnLeft
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};
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[GLFW_GAMEPAD_BUTTON_DPAD_LEFT] = amdgpu::bridge::kPadBtnLeft};
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for (int i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; ++i) {
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if (gpState.buttons[i] == GLFW_PRESS) {
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