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[amdgpu] fix geometry shader unbinding
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@ -4116,9 +4116,14 @@ static void draw(TaskChain &taskSet, QueueRegisters ®s, std::uint32_t count,
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pipelineLayout, 0, 1, &descSet, 0, nullptr);
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pipelineLayout, 0, 1, &descSet, 0, nullptr);
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VkShaderStageFlagBits stages[]{VK_SHADER_STAGE_VERTEX_BIT,
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VkShaderStageFlagBits stages[]{VK_SHADER_STAGE_VERTEX_BIT,
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VK_SHADER_STAGE_GEOMETRY_BIT,
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VK_SHADER_STAGE_FRAGMENT_BIT};
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VK_SHADER_STAGE_FRAGMENT_BIT};
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_vkCmdBindShadersEXT(drawCommandBuffer, 1, stages + 0, &vertexShader);
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VkShaderEXT shaders[]{vertexShader, VK_NULL_HANDLE, fragmentShader};
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_vkCmdBindShadersEXT(drawCommandBuffer, 1, stages + 1, &fragmentShader);
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if (primType == kPrimitiveTypeRectList) {
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shaders[1] = getPrimTypeRectGeomShader();
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}
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_vkCmdBindShadersEXT(drawCommandBuffer, std::size(stages), stages, shaders);
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if (primType == kPrimitiveTypeRectList) {
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if (primType == kPrimitiveTypeRectList) {
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VkShaderStageFlagBits stage = VK_SHADER_STAGE_GEOMETRY_BIT;
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VkShaderStageFlagBits stage = VK_SHADER_STAGE_GEOMETRY_BIT;
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