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gl: Refactor shader type usage
Use Common/GLSLTypes.h program_domain instead of duplicated own internal type
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9 changed files with 49 additions and 33 deletions
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@ -270,7 +270,7 @@ void GLVertexProgram::Decompile(const RSXVertexProgram& prog)
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GLVertexDecompilerThread decompiler(prog, source, parr);
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decompiler.Task();
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shader.create(gl::glsl::shader::type::vertex, source);
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shader.create(::glsl::program_domain::glsl_vertex_program, source);
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}
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void GLVertexProgram::Compile()
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