clean up more output conversions, everything that wants to get printed needs to be explicitly convertex to the wxCharType otherwise the VFormat prints nothing

This commit is contained in:
Peter Tissen 2014-02-10 19:51:03 +01:00
parent 427a63f324
commit b05e466e8f
13 changed files with 37 additions and 53 deletions

View file

@ -93,8 +93,9 @@ void GLProgramBuffer::Add(GLProgram& prog, GLShaderProgram& gl_fp, RSXShaderProg
ConLog.Write("*** vp data size = %d", rsx_vp.data.GetCount() * 4);
ConLog.Write("*** fp data size = %d", rsx_fp.size);
ConLog.Write("*** vp shader = \n%s", gl_vp.shader.c_str());
ConLog.Write("*** fp shader = \n%s", gl_fp.shader.c_str());
ConLog.Write("*** vp shader = \n%s", gl_vp.shader.wx_str());
ConLog.Write("*** fp shader = \n%s", wxString(gl_fp.shader).wx_str());
new_buf.prog_id = prog.id;
new_buf.vp_id = gl_vp.id;