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Adds class type to controller options
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9 changed files with 59 additions and 15 deletions
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@ -1,4 +1,4 @@
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#include "ds4_pad_handler.h"
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#include "ds4_pad_handler.h"
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#include <thread>
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@ -805,7 +805,8 @@ bool ds4_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std::strin
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(
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CELL_PAD_STATUS_DISCONNECTED,
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CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE,
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CELL_PAD_DEV_TYPE_STANDARD
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CELL_PAD_DEV_TYPE_STANDARD,
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p_profile->device_class_type
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);
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// 'keycode' here is just 0 as we have to manually calculate this
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