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Loader: split add_only into own function
The new code does not require any modifications apart from loading vfs
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9 changed files with 217 additions and 108 deletions
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@ -472,7 +472,7 @@ void lv2_exitspawn(ppu_thread& ppu, std::vector<std::string>& argv, std::vector<
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Emu.SetForceBoot(true);
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auto res = Emu.BootGame(path, "", true, false, cfg_mode::continuous, old_config);
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auto res = Emu.BootGame(path, "", true, cfg_mode::continuous, old_config);
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if (res != game_boot_result::no_errors)
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{
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