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glsl: use fragCoord to decide interlacing
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2 changed files with 4 additions and 4 deletions
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@ -158,7 +158,7 @@ namespace glsl
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;
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}
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void insert_rop(std::ostream& OS, const shader_properties& props)
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void insert_rop(std::ostream& OS, const shader_properties& /*props*/)
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{
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OS <<
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#include "GLSLSnippets//RSXProg/RSXROPEpilogue.glsl"
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