glsl: use fragCoord to decide interlacing

This commit is contained in:
Megamouse 2024-01-31 15:18:38 +01:00
parent 4e8130bd99
commit ac9afbfede
2 changed files with 4 additions and 4 deletions

View file

@ -158,7 +158,7 @@ namespace glsl
;
}
void insert_rop(std::ostream& OS, const shader_properties& props)
void insert_rop(std::ostream& OS, const shader_properties& /*props*/)
{
OS <<
#include "GLSLSnippets//RSXProg/RSXROPEpilogue.glsl"