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glsl: Update fog enums in shaders
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4 changed files with 49 additions and 32 deletions
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@ -204,7 +204,7 @@ void GLFragmentDecompilerThread::insertGlobalFunctions(std::stringstream &OS)
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void GLFragmentDecompilerThread::insertMainStart(std::stringstream & OS)
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{
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if (properties.in_register_mask & in_fogc)
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glsl::insert_fog_declaration(OS);
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program_common::insert_fog_declaration(OS);
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std::set<std::string> output_registers;
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if (m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS)
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