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General improvements:
- Added drafts for event flag emulation; - Implemented memory locking/unlocking; - Refactored common SC_Memory objects; - Implemented VM (virtual memory) syscalls; - Improved cellGameBootCheck; - Added more dummy values to cellVideoOutGetDeviceInfo; - Mapped functions sys_mmapper_allocate_memory and sys_mmapper_map_memory to sysPrxForUser; - Mapped syscalls 341 and 342 (duplicates of 324 and 325) to sys_memory_container_create and sys_memory_container_destroy; Improved PKG installation routine: - Allow immediate game booting; - Fixed and improved game folder path handling.
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19 changed files with 1658 additions and 950 deletions
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@ -107,12 +107,14 @@ int cellGameBootCheck(mem32_t type, mem32_t attributes, mem_ptr_t<CellGameConten
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if (!type.IsGood() || !attributes.IsGood() || !size.IsGood() || !dirName.IsGood())
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return CELL_GAME_ERROR_PARAM;
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wxString dir ("/dev_hdd0/game/" + Emu.m_title_id + "/USRDIR");
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type = CELL_GAME_GAMETYPE_DISC;
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attributes = 0;
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size->hddFreeSizeKB = 40000000; //40 GB, TODO: Use the free space of the computer's HDD where RPCS3 is being run.
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size->sizeKB = CELL_GAME_SIZEKB_NOTCALC;
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size->sysSizeKB = 0;
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//TODO: dirName
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Memory.WriteString(dirName.GetAddr(), dir);
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return CELL_OK;
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}
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@ -129,9 +131,14 @@ int cellGameDataCheck()
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return CELL_OK;
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}
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int cellGameContentPermit()
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int cellGameContentPermit(mem_list_ptr_t<u8> contentInfoPath, mem_list_ptr_t<u8> usrdirPath)
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{
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UNIMPLEMENTED_FUNC(cellGame);
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cellGame.Warning("cellGameContentPermit(contentInfoPath_addr=0x%x, usrdirPath_addr=0x%x)",
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contentInfoPath.GetAddr(), usrdirPath.GetAddr());
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if (!contentInfoPath.IsGood() || !usrdirPath.IsGood())
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return CELL_GAME_ERROR_PARAM;
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return CELL_OK;
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}
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