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Qt: move Render_Info to emu_settings.h
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cc594ad353
commit
a84cc1d3bb
14 changed files with 113 additions and 95 deletions
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@ -47,7 +47,8 @@
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inline std::string sstr(const QString& _in) { return _in.toUtf8().toStdString(); }
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main_window::main_window(std::shared_ptr<gui_settings> guiSettings, QWidget *parent) : QMainWindow(parent), guiSettings(guiSettings), m_sys_menu_opened(false), ui(new Ui::main_window)
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main_window::main_window(std::shared_ptr<gui_settings> guiSettings, std::shared_ptr<emu_settings> emuSettings, QWidget *parent)
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: QMainWindow(parent), guiSettings(guiSettings), emuSettings(emuSettings), m_sys_menu_opened(false), ui(new Ui::main_window)
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{
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}
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@ -1207,7 +1208,7 @@ void main_window::CreateConnects()
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auto openSettings = [=](int tabIndex)
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{
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settings_dialog dlg(guiSettings, m_Render_Creator, tabIndex, this);
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settings_dialog dlg(guiSettings, emuSettings, tabIndex, this);
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connect(&dlg, &settings_dialog::GuiSettingsSaveRequest, this, &main_window::SaveWindowState);
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connect(&dlg, &settings_dialog::GuiSettingsSyncRequest, [=]() {ConfigureGuiFromSettings(true); });
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connect(&dlg, &settings_dialog::GuiStylesheetRequest, this, &main_window::RequestGlobalStylesheetChange);
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@ -1235,7 +1236,7 @@ void main_window::CreateConnects()
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connect(ui->confVFSDialogAct, &QAction::triggered, [=]
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{
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vfs_dialog dlg(this);
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vfs_dialog dlg(guiSettings, emuSettings, this);
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dlg.exec();
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m_gameListFrame->Refresh(true); // dev-hdd0 may have changed. Refresh just in case.
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});
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@ -1445,7 +1446,7 @@ void main_window::CreateDockWindows()
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// new mainwindow widget because existing seems to be bugged for now
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m_mw = new QMainWindow();
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m_gameListFrame = new game_list_frame(guiSettings, m_Render_Creator, m_mw);
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m_gameListFrame = new game_list_frame(guiSettings, emuSettings, m_mw);
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m_gameListFrame->setObjectName("gamelist");
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m_debuggerFrame = new debugger_frame(guiSettings, m_mw);
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m_debuggerFrame->setObjectName("debugger");
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