cellGameContentPermit: extremely DANGEROUS bug fixed

And few tiny changes.
This commit is contained in:
Nekotekina 2014-11-29 20:41:18 +03:00
parent a7e659abd1
commit 9fc7197c4f
9 changed files with 64 additions and 33 deletions

View file

@ -140,9 +140,12 @@ s32 sceKernelStartThread(s32 threadId, u32 argSize, vm::psv::ptr<const void> pAr
return SCE_OK;
}
s32 sceKernelExitThread(s32 exitStatus)
s32 sceKernelExitThread(ARMv7Thread& CPU, s32 exitStatus)
{
sceLibKernel.Todo("sceKernelExitThread(exitStatus=0x%x)", exitStatus);
sceLibKernel.Error("sceKernelExitThread(exitStatus=0x%x)", exitStatus);
// exit status is stored in r0
CPU.Stop();
return SCE_OK;
}