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cellGameContentPermit: extremely DANGEROUS bug fixed
And few tiny changes.
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9 changed files with 64 additions and 33 deletions
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@ -140,9 +140,12 @@ s32 sceKernelStartThread(s32 threadId, u32 argSize, vm::psv::ptr<const void> pAr
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return SCE_OK;
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}
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s32 sceKernelExitThread(s32 exitStatus)
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s32 sceKernelExitThread(ARMv7Thread& CPU, s32 exitStatus)
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{
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sceLibKernel.Todo("sceKernelExitThread(exitStatus=0x%x)", exitStatus);
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sceLibKernel.Error("sceKernelExitThread(exitStatus=0x%x)", exitStatus);
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// exit status is stored in r0
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CPU.Stop();
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return SCE_OK;
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}
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