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Make buildable with GCC in Linux
* replace GetThreadID with std::this_thread.getId() * name all anonymous structs and unions that contain non-trivially constructable objects * made default constructor for big endian type noexcept to make it work with std::atomic * move instantiated specialized template function members ouside of the class definition to comply with the standard * added default instantiation for template parameter "=nullptr" * used the C++11 standardized thread_local instead of the __declspec(thread) * added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc) * removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->... * fixed some instances of indentation by space instead of tabs * surrounded some unused code with an #if 0 block to make sure it doesn't compile
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48 changed files with 190 additions and 154 deletions
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@ -292,7 +292,7 @@ int cellGameContentErrorDialog(s32 type, s32 errNeedSizeKB, u32 dirName_addr)
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}
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std::string errorMsg = wxString::Format("%s\nSpace needed: %d KB\nDirectory name: %s",
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wxString(errorName).wx_str(), errNeedSizeKB, wxString(dirName).wx_str());
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wxString(errorName).wx_str(), errNeedSizeKB, wxString(dirName).wx_str()).ToStdString();
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wxMessageBox(errorMsg, wxGetApp().GetAppName(), wxICON_ERROR | wxOK);
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return CELL_OK;
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}
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