glsl: Avoid implicit int->uint conversions

Silences debug output regarding implicit int -> uint conversions
This commit is contained in:
AniLeo 2020-05-16 00:10:53 +01:00 committed by Ani
parent 8a0425570c
commit 99f5145aab
2 changed files with 24 additions and 24 deletions

View file

@ -283,7 +283,7 @@ std::string VertexProgramDecompiler::GetCond()
std::string VertexProgramDecompiler::GetOptionalBranchCond()
{
std::string cond_operator = d3.brb_cond_true ? " != " : " == ";
std::string cond = "(transform_branch_bits & (1 << " + std::to_string(d3.branch_index) + "))" + cond_operator + "0";
std::string cond = "(transform_branch_bits & (1u << " + std::to_string(d3.branch_index) + "))" + cond_operator + "0";
return "if (" + cond + ")";
}