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d3d12: Start implementation
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d10c44ed3a
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7 changed files with 727 additions and 5 deletions
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@ -7,6 +7,9 @@
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#include "GSManager.h"
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#include "Null/NullGSRender.h"
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#include "GL/GLGSRender.h"
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#ifdef WIN32
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#include "D3D12/D3D12GSRender.h"
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#endif
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void GSInfo::Init()
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{
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@ -34,6 +37,9 @@ void GSManager::Init()
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default:
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case 0: m_render = new NullGSRender(); break;
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case 1: m_render = new GLGSRender(); break;
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#ifdef WIN32
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case 2: m_render = new D3D12GSRender(); break;
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#endif
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}
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//m_render->Init(GetInfo().outresolution.width, GetInfo().outresolution.height);
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}
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