d3d12: Start implementation

This commit is contained in:
vlj 2015-05-10 01:05:00 +02:00 committed by Vincent Lejeune
parent d10c44ed3a
commit 976d707596
7 changed files with 727 additions and 5 deletions

View file

@ -7,6 +7,9 @@
#include "GSManager.h"
#include "Null/NullGSRender.h"
#include "GL/GLGSRender.h"
#ifdef WIN32
#include "D3D12/D3D12GSRender.h"
#endif
void GSInfo::Init()
{
@ -34,6 +37,9 @@ void GSManager::Init()
default:
case 0: m_render = new NullGSRender(); break;
case 1: m_render = new GLGSRender(); break;
#ifdef WIN32
case 2: m_render = new D3D12GSRender(); break;
#endif
}
//m_render->Init(GetInfo().outresolution.width, GetInfo().outresolution.height);
}