use only one set of logging macros instead of two and don't use free() as a function name

This commit is contained in:
Peter Tissen 2014-06-27 15:26:46 +02:00
parent afad6daa7d
commit 95f1a0e645
74 changed files with 800 additions and 793 deletions

View file

@ -49,7 +49,7 @@ std::string GLVertexDecompilerThread::GetDST(bool isSca)
default:
if (d3.dst > 15)
LOGF_ERROR(RSX, "dst index out of range: %u", d3.dst);
LOG_ERROR(RSX, "dst index out of range: %u", d3.dst);
ret += m_parr.AddParam(PARAM_NONE, "vec4", std::string("dst_reg") + std::to_string(d3.dst), d3.dst == 0 ? "vec4(0.0f, 0.0f, 0.0f, 1.0f)" : "vec4(0.0)");
break;
}
@ -83,7 +83,7 @@ std::string GLVertexDecompilerThread::GetSRC(const u32 n)
}
else
{
LOGF_ERROR(RSX, "Bad input src num: %d", fmt::by_value(d1.input_src));
LOG_ERROR(RSX, "Bad input src num: %d", fmt::by_value(d1.input_src));
ret += m_parr.AddParam(PARAM_IN, "vec4", "in_unk", d1.input_src);
}
break;
@ -93,7 +93,7 @@ std::string GLVertexDecompilerThread::GetSRC(const u32 n)
break;
default:
LOGF_ERROR(RSX, "Bad src%u reg type: %d", n, fmt::by_value(src[n].reg_type));
LOG_ERROR(RSX, "Bad src%u reg type: %d", n, fmt::by_value(src[n].reg_type));
Emu.Pause();
break;
}
@ -510,7 +510,7 @@ void GLVertexDecompilerThread::Task()
default:
m_body.push_back(fmt::Format("//Unknown vp sca_opcode 0x%x", fmt::by_value(d1.sca_opcode)));
LOGF_ERROR(RSX, "Unknown vp sca_opcode 0x%x", fmt::by_value(d1.sca_opcode));
LOG_ERROR(RSX, "Unknown vp sca_opcode 0x%x", fmt::by_value(d1.sca_opcode));
Emu.Pause();
break;
}
@ -543,7 +543,7 @@ void GLVertexDecompilerThread::Task()
default:
m_body.push_back(fmt::Format("//Unknown vp opcode 0x%x", fmt::by_value(d1.vec_opcode)));
LOGF_ERROR(RSX, "Unknown vp opcode 0x%x", fmt::by_value(d1.vec_opcode));
LOG_ERROR(RSX, "Unknown vp opcode 0x%x", fmt::by_value(d1.vec_opcode));
Emu.Pause();
break;
}
@ -647,14 +647,14 @@ void GLVertexProgram::Compile()
GLsizei len;
memset(buf, 0, r+1);
glGetShaderInfoLog(id, r, &len, buf);
LOGF_ERROR(RSX, "Failed to compile vertex shader: %s", buf);
LOG_ERROR(RSX, "Failed to compile vertex shader: %s", buf);
delete[] buf;
}
LOG_NOTICE(RSX, shader);
Emu.Pause();
}
//else LOGF_WARNING(RSX, "Vertex shader compiled successfully!");
//else LOG_WARNING(RSX, "Vertex shader compiled successfully!");
}
@ -667,7 +667,7 @@ void GLVertexProgram::Delete()
{
if (Emu.IsStopped())
{
LOGF_WARNING(RSX, "GLVertexProgram::Delete(): glDeleteShader(%d) avoided", id);
LOG_WARNING(RSX, "GLVertexProgram::Delete(): glDeleteShader(%d) avoided", id);
}
else
{