use only one set of logging macros instead of two and don't use free() as a function name

This commit is contained in:
Peter Tissen 2014-06-27 15:26:46 +02:00
parent afad6daa7d
commit 95f1a0e645
74 changed files with 800 additions and 793 deletions

View file

@ -19,7 +19,7 @@ void GLFragmentDecompilerThread::SetDst(std::string code, bool append_mask)
case 7: code = "(" + code + " / 8.0)"; break;
default:
LOGF_ERROR(RSX, "Bad scale: %d", fmt::by_value(src1.scale));
LOG_ERROR(RSX, "Bad scale: %d", fmt::by_value(src1.scale));
Emu.Pause();
break;
}
@ -210,7 +210,7 @@ template<typename T> std::string GLFragmentDecompilerThread::GetSRC(T src)
}
else
{
LOGF_ERROR(RSX, "Bad src reg num: %d", fmt::by_value(dst.src_attr_reg_num));
LOG_ERROR(RSX, "Bad src reg num: %d", fmt::by_value(dst.src_attr_reg_num));
ret += m_parr.AddParam(PARAM_IN, "vec4", "unk");
Emu.Pause();
}
@ -224,7 +224,7 @@ template<typename T> std::string GLFragmentDecompilerThread::GetSRC(T src)
break;
default:
LOGF_ERROR(RSX, "Bad src type %d", fmt::by_value(src.reg_type));
LOG_ERROR(RSX, "Bad src type %d", fmt::by_value(src.reg_type));
Emu.Pause();
break;
}
@ -416,7 +416,7 @@ void GLFragmentDecompilerThread::Task()
//case 0x45: SetDst("return"); break; //RET
default:
LOGF_ERROR(RSX, "Unknown fp opcode 0x%x (inst %d)", opcode, m_size / (4 * 4));
LOG_ERROR(RSX, "Unknown fp opcode 0x%x (inst %d)", opcode, m_size / (4 * 4));
//Emu.Pause();
break;
}
@ -515,7 +515,7 @@ void GLShaderProgram::Compile()
char* buf = new char[infoLength]; // Buffer to store infoLog
glGetShaderInfoLog(m_id, infoLength, &len, buf); // Retrieve the shader info log into our buffer
LOGF_ERROR(RSX, "Failed to compile shader: %s", buf); // Write log to the console
LOG_ERROR(RSX, "Failed to compile shader: %s", buf); // Write log to the console
delete[] buf;
}
@ -540,7 +540,7 @@ void GLShaderProgram::Delete()
{
if (Emu.IsStopped())
{
LOGF_WARNING(RSX, "GLShaderProgram::Delete(): glDeleteShader(%d) avoided", m_id);
LOG_WARNING(RSX, "GLShaderProgram::Delete(): glDeleteShader(%d) avoided", m_id);
}
else
{