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https://github.com/RPCSX/rpcsx.git
synced 2026-04-05 22:47:03 +00:00
use only one set of logging macros instead of two and don't use free() as a function name
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parent
afad6daa7d
commit
95f1a0e645
74 changed files with 800 additions and 793 deletions
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@ -19,7 +19,7 @@ void GLFragmentDecompilerThread::SetDst(std::string code, bool append_mask)
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case 7: code = "(" + code + " / 8.0)"; break;
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default:
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LOGF_ERROR(RSX, "Bad scale: %d", fmt::by_value(src1.scale));
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LOG_ERROR(RSX, "Bad scale: %d", fmt::by_value(src1.scale));
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Emu.Pause();
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break;
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}
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@ -210,7 +210,7 @@ template<typename T> std::string GLFragmentDecompilerThread::GetSRC(T src)
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}
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else
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{
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LOGF_ERROR(RSX, "Bad src reg num: %d", fmt::by_value(dst.src_attr_reg_num));
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LOG_ERROR(RSX, "Bad src reg num: %d", fmt::by_value(dst.src_attr_reg_num));
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ret += m_parr.AddParam(PARAM_IN, "vec4", "unk");
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Emu.Pause();
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}
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@ -224,7 +224,7 @@ template<typename T> std::string GLFragmentDecompilerThread::GetSRC(T src)
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break;
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default:
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LOGF_ERROR(RSX, "Bad src type %d", fmt::by_value(src.reg_type));
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LOG_ERROR(RSX, "Bad src type %d", fmt::by_value(src.reg_type));
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Emu.Pause();
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break;
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}
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@ -416,7 +416,7 @@ void GLFragmentDecompilerThread::Task()
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//case 0x45: SetDst("return"); break; //RET
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default:
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LOGF_ERROR(RSX, "Unknown fp opcode 0x%x (inst %d)", opcode, m_size / (4 * 4));
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LOG_ERROR(RSX, "Unknown fp opcode 0x%x (inst %d)", opcode, m_size / (4 * 4));
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//Emu.Pause();
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break;
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}
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@ -515,7 +515,7 @@ void GLShaderProgram::Compile()
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char* buf = new char[infoLength]; // Buffer to store infoLog
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glGetShaderInfoLog(m_id, infoLength, &len, buf); // Retrieve the shader info log into our buffer
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LOGF_ERROR(RSX, "Failed to compile shader: %s", buf); // Write log to the console
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LOG_ERROR(RSX, "Failed to compile shader: %s", buf); // Write log to the console
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delete[] buf;
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}
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@ -540,7 +540,7 @@ void GLShaderProgram::Delete()
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{
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if (Emu.IsStopped())
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{
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LOGF_WARNING(RSX, "GLShaderProgram::Delete(): glDeleteShader(%d) avoided", m_id);
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LOG_WARNING(RSX, "GLShaderProgram::Delete(): glDeleteShader(%d) avoided", m_id);
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}
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else
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{
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