vm::psv::pptr usage

This commit is contained in:
Nekotekina 2015-06-15 01:11:46 +03:00
parent 3064560027
commit 93dcd704c5
11 changed files with 27 additions and 27 deletions

View file

@ -64,7 +64,7 @@ s32 sceGxmDisplayQueueFinish()
throw __FUNCTION__;
}
s32 sceGxmSyncObjectCreate(vm::psv::ptr<vm::psv::ptr<SceGxmSyncObject>> syncObject)
s32 sceGxmSyncObjectCreate(vm::psv::pptr<SceGxmSyncObject> syncObject)
{
throw __FUNCTION__;
}
@ -75,7 +75,7 @@ s32 sceGxmSyncObjectDestroy(vm::psv::ptr<SceGxmSyncObject> syncObject)
}
s32 sceGxmCreateContext(vm::psv::ptr<const SceGxmContextParams> params, vm::psv::ptr<vm::psv::ptr<SceGxmContext>> context)
s32 sceGxmCreateContext(vm::psv::ptr<const SceGxmContextParams> params, vm::psv::pptr<SceGxmContext> context)
{
throw __FUNCTION__;
}
@ -101,12 +101,12 @@ void sceGxmSetFragmentProgram(vm::psv::ptr<SceGxmContext> context, vm::psv::ptr<
throw __FUNCTION__;
}
s32 sceGxmReserveVertexDefaultUniformBuffer(vm::psv::ptr<SceGxmContext> context, vm::psv::ptr<vm::psv::ptr<void>> uniformBuffer)
s32 sceGxmReserveVertexDefaultUniformBuffer(vm::psv::ptr<SceGxmContext> context, vm::psv::pptr<void> uniformBuffer)
{
throw __FUNCTION__;
}
s32 sceGxmReserveFragmentDefaultUniformBuffer(vm::psv::ptr<SceGxmContext> context, vm::psv::ptr<vm::psv::ptr<void>> uniformBuffer)
s32 sceGxmReserveFragmentDefaultUniformBuffer(vm::psv::ptr<SceGxmContext> context, vm::psv::pptr<void> uniformBuffer)
{
throw __FUNCTION__;
}
@ -650,7 +650,7 @@ vm::psv::ptr<const SceGxmProgram> sceGxmVertexProgramGetProgram(vm::psv::ptr<con
}
s32 sceGxmShaderPatcherCreate(vm::psv::ptr<const SceGxmShaderPatcherParams> params, vm::psv::ptr<vm::psv::ptr<SceGxmShaderPatcher>> shaderPatcher)
s32 sceGxmShaderPatcherCreate(vm::psv::ptr<const SceGxmShaderPatcherParams> params, vm::psv::pptr<SceGxmShaderPatcher> shaderPatcher)
{
throw __FUNCTION__;
}
@ -690,12 +690,12 @@ s32 sceGxmShaderPatcherSetAuxiliarySurface(vm::psv::ptr<SceGxmShaderPatcher> sha
throw __FUNCTION__;
}
s32 sceGxmShaderPatcherCreateVertexProgram(vm::psv::ptr<SceGxmShaderPatcher> shaderPatcher, SceGxmShaderPatcherId programId, vm::psv::ptr<const SceGxmVertexAttribute> attributes, u32 attributeCount, vm::psv::ptr<const SceGxmVertexStream> streams, u32 streamCount, vm::psv::ptr<vm::psv::ptr<SceGxmVertexProgram>> vertexProgram)
s32 sceGxmShaderPatcherCreateVertexProgram(vm::psv::ptr<SceGxmShaderPatcher> shaderPatcher, SceGxmShaderPatcherId programId, vm::psv::ptr<const SceGxmVertexAttribute> attributes, u32 attributeCount, vm::psv::ptr<const SceGxmVertexStream> streams, u32 streamCount, vm::psv::pptr<SceGxmVertexProgram> vertexProgram)
{
throw __FUNCTION__;
}
s32 sceGxmShaderPatcherCreateFragmentProgram(vm::psv::ptr<SceGxmShaderPatcher> shaderPatcher, SceGxmShaderPatcherId programId, SceGxmOutputRegisterFormat outputFormat, SceGxmMultisampleMode multisampleMode, vm::psv::ptr<const SceGxmBlendInfo> blendInfo, vm::psv::ptr<const SceGxmProgram> vertexProgram, vm::psv::ptr<vm::psv::ptr<SceGxmFragmentProgram>> fragmentProgram)
s32 sceGxmShaderPatcherCreateFragmentProgram(vm::psv::ptr<SceGxmShaderPatcher> shaderPatcher, SceGxmShaderPatcherId programId, SceGxmOutputRegisterFormat outputFormat, SceGxmMultisampleMode multisampleMode, vm::psv::ptr<const SceGxmBlendInfo> blendInfo, vm::psv::ptr<const SceGxmProgram> vertexProgram, vm::psv::pptr<SceGxmFragmentProgram> fragmentProgram)
{
throw __FUNCTION__;
}
@ -1041,12 +1041,12 @@ s32 sceGxmGetRenderTargetMemSizes(vm::psv::ptr<const SceGxmRenderTargetParams> p
throw __FUNCTION__;
}
s32 sceGxmCreateRenderTarget(vm::psv::ptr<const SceGxmRenderTargetParams> params, vm::psv::ptr<vm::psv::ptr<SceGxmRenderTarget>> renderTarget)
s32 sceGxmCreateRenderTarget(vm::psv::ptr<const SceGxmRenderTargetParams> params, vm::psv::pptr<SceGxmRenderTarget> renderTarget)
{
throw __FUNCTION__;
}
s32 sceGxmRenderTargetGetHostMem(vm::psv::ptr<const SceGxmRenderTarget> renderTarget, vm::psv::ptr<vm::psv::ptr<void>> hostMem)
s32 sceGxmRenderTargetGetHostMem(vm::psv::ptr<const SceGxmRenderTarget> renderTarget, vm::psv::pptr<void> hostMem)
{
throw __FUNCTION__;
}