xinput: allow to map triggers as positive or negative

This commit is contained in:
Megamouse 2024-08-13 02:08:25 +02:00
parent 26a1a4418e
commit 93c21103aa
5 changed files with 46 additions and 11 deletions

View file

@ -37,6 +37,10 @@ xinput_pad_handler::xinput_pad_handler() : PadHandlerBase(pad_handler::xinput)
{ XInputKeyCodes::Guide, "Guide" },
{ XInputKeyCodes::LT, "LT" },
{ XInputKeyCodes::RT, "RT" },
{ XInputKeyCodes::LT_Pos, "LT+" },
{ XInputKeyCodes::LT_Neg, "LT-" },
{ XInputKeyCodes::RT_Pos, "RT+" },
{ XInputKeyCodes::RT_Neg, "RT-" },
{ XInputKeyCodes::LSXNeg, "LS X-" },
{ XInputKeyCodes::LSXPos, "LS X+" },
{ XInputKeyCodes::LSYPos, "LS Y+" },
@ -207,19 +211,31 @@ std::unordered_map<u64, u16> xinput_pad_handler::get_button_values(const std::sh
// Try SCP first, if it fails for that pad then try normal XInput
if (dev->is_scp_device)
{
return get_button_values_scp(dev->state_scp);
return get_button_values_scp(dev->state_scp, m_triggers_as_sticks_only);
}
return get_button_values_base(dev->state_base);
return get_button_values_base(dev->state_base, m_triggers_as_sticks_only);
}
xinput_pad_handler::PadButtonValues xinput_pad_handler::get_button_values_base(const XINPUT_STATE& state)
xinput_pad_handler::PadButtonValues xinput_pad_handler::get_button_values_base(const XINPUT_STATE& state, bool triggers_as_sticks_only)
{
PadButtonValues values;
// Triggers
values[XInputKeyCodes::LT] = state.Gamepad.bLeftTrigger;
values[XInputKeyCodes::RT] = state.Gamepad.bRightTrigger;
if (!triggers_as_sticks_only)
{
values[XInputKeyCodes::LT] = state.Gamepad.bLeftTrigger;
values[XInputKeyCodes::RT] = state.Gamepad.bRightTrigger;
}
const float lTrigger = state.Gamepad.bLeftTrigger / 255.0f;
const float rTrigger = state.Gamepad.bRightTrigger / 255.0f;
values[XInputKeyCodes::LT_Pos] = static_cast<u16>(lTrigger > 0.5f ? std::clamp((lTrigger - 0.5f) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f);
values[XInputKeyCodes::LT_Neg] = static_cast<u16>(lTrigger < 0.5f ? std::clamp((0.5f - lTrigger) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f);
values[XInputKeyCodes::RT_Pos] = static_cast<u16>(rTrigger > 0.5f ? std::clamp((rTrigger - 0.5f) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f);
values[XInputKeyCodes::RT_Neg] = static_cast<u16>(rTrigger < 0.5f ? std::clamp((0.5f - rTrigger) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f);
// Sticks
const int lx = state.Gamepad.sThumbLX;
@ -272,13 +288,22 @@ xinput_pad_handler::PadButtonValues xinput_pad_handler::get_button_values_base(c
return values;
}
xinput_pad_handler::PadButtonValues xinput_pad_handler::get_button_values_scp(const SCP_EXTN& state)
xinput_pad_handler::PadButtonValues xinput_pad_handler::get_button_values_scp(const SCP_EXTN& state, bool triggers_as_sticks_only)
{
PadButtonValues values;
// Triggers
values[xinput_pad_handler::XInputKeyCodes::LT] = static_cast<u16>(state.SCP_L2 * 255.0f);
values[xinput_pad_handler::XInputKeyCodes::RT] = static_cast<u16>(state.SCP_R2 * 255.0f);
if (!triggers_as_sticks_only)
{
values[xinput_pad_handler::XInputKeyCodes::LT] = static_cast<u16>(state.SCP_L2 * 255.0f);
values[xinput_pad_handler::XInputKeyCodes::RT] = static_cast<u16>(state.SCP_R2 * 255.0f);
}
values[XInputKeyCodes::LT_Pos] = static_cast<u16>(state.SCP_L2 > 0.5f ? std::clamp((state.SCP_L2 - 0.5f) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f);
values[XInputKeyCodes::LT_Neg] = static_cast<u16>(state.SCP_L2 < 0.5f ? std::clamp((0.5f - state.SCP_L2) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f);
values[XInputKeyCodes::RT_Pos] = static_cast<u16>(state.SCP_R2 > 0.5f ? std::clamp((state.SCP_R2 - 0.5f) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f);
values[XInputKeyCodes::RT_Neg] = static_cast<u16>(state.SCP_R2 < 0.5f ? std::clamp((0.5f - state.SCP_R2) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f);
// Sticks
const float lx = state.SCP_LX;