mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-04-20 22:05:12 +00:00
rsx: Minor fixes
- vk: Clear dirty textures before copying 'old contents' in case the old data does not fill the new region - rsx: Properly decode border color - seems to be in BGRA format - vk: better approximation of border color to better choose between the presets - vk: Individually clear color images outside render pass and without scissor - vk: Fix renderpass selection for clear overlay pass - vk: Include scissor region when emulating clear mask NOTES: - vk: Completely avoid using vkClearXXXXimage - its 'broken' on nvidia drivers Spec is vague about the function so its not an actual bug ClearAttachment is clearly defined as bypassing bound state which works correctly - TODO: Implement memory sampling to simulate loading precleared memory if cell used memset to preinitialize the framebuffer Autoclear depth to 1|255 and color to 0 is hacky!
This commit is contained in:
parent
da99f3cb9a
commit
91a6091d26
10 changed files with 128 additions and 110 deletions
|
|
@ -259,7 +259,7 @@ void GLGSRender::end()
|
|||
if (clear_depth)
|
||||
{
|
||||
gl_state.depth_mask(GL_TRUE);
|
||||
gl_state.clear_depth(1.0);
|
||||
gl_state.clear_depth(1.f);
|
||||
gl_state.clear_stencil(255);
|
||||
mask |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue