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Correct event handlers to trigger in all instnces
Some events don't propagate correctly to the right sub-window and some things like the pad handler don't even necessarily have windows. So, just register some events with the top-level app. Also add a virtual destructor to the PadHandlerBase to be able to deal with multiple inheritance in the derived classes.
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10 changed files with 86 additions and 87 deletions
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@ -82,4 +82,4 @@ CPUThread& GetCPU(const u8 core)
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return Emu.GetCPU().Get(core);
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}*/
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GameInfo CurGameInfo;
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GameInfo CurGameInfo;
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