RSX: Returns texture bias as a float, considering the stored value is a half float.

This commit is contained in:
Vincent Lejeune 2015-10-25 23:40:02 +01:00
parent 9f49232cac
commit 8afa6e59b2
3 changed files with 18 additions and 3 deletions

View file

@ -144,9 +144,9 @@ namespace rsx
return (method_registers[NV4097_SET_TEXTURE_CONTROL1 + (m_index * 8)]);
}
u16 texture::bias() const
float texture::bias() const
{
return ((method_registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)]) & 0x1fff);
return float(f16((method_registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)]) & 0x1fff));
}
u8 texture::min_filter() const

View file

@ -44,7 +44,7 @@ namespace rsx
u32 remap() const;
// Filter
u16 bias() const;
float bias() const;
u8 min_filter() const;
u8 mag_filter() const;
u8 convolution_filter() const;