Some things improved

shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
This commit is contained in:
Nekotekina 2015-09-18 01:41:14 +03:00
parent 9d68c16c62
commit 8ae3401ffa
77 changed files with 1814 additions and 1831 deletions

View file

@ -70,7 +70,7 @@ void sys_game_process_exitspawn(vm::cptr<char> path, u32 argv_addr, u32 envp_add
Emu.Pause();
sysPrxForUser.Success("Process finished");
CallAfter([=]()
Emu.CallAfter([=]()
{
Emu.Stop();
@ -146,7 +146,7 @@ void sys_game_process_exitspawn2(vm::cptr<char> path, u32 argv_addr, u32 envp_ad
Emu.Pause();
sysPrxForUser.Success("Process finished");
CallAfter([=]()
Emu.CallAfter([=]()
{
Emu.Stop();