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Add cellAvconfExt and cellVideoOutGetScreenSize
Also added a flag to RSX debugger showing if two sided lighting is enabled, a 3D Monitor option and fixed a ")" missing in TODO printout for sys_spu_elf_get_information.
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879e2d920c
9 changed files with 104 additions and 35 deletions
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@ -492,23 +492,24 @@ void RSXDebugger::GetFlags()
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#define LIST_FLAGS_ADD(name, value) \
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m_list_flags->InsertItem(i, name); m_list_flags->SetItem(i, 1, value ? "Enabled" : "Disabled"); i++;
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LIST_FLAGS_ADD("Alpha test", render.m_set_alpha_test);
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LIST_FLAGS_ADD("Blend", render.m_set_blend);
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LIST_FLAGS_ADD("Scissor", render.m_set_scissor_horizontal && render.m_set_scissor_vertical);
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LIST_FLAGS_ADD("Cull face", render.m_set_cull_face);
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LIST_FLAGS_ADD("Depth bounds test", render.m_set_depth_bounds_test);
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LIST_FLAGS_ADD("Depth test", render.m_set_depth_test);
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LIST_FLAGS_ADD("Dither", render.m_set_dither);
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LIST_FLAGS_ADD("Line smooth", render.m_set_line_smooth);
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LIST_FLAGS_ADD("Logic op", render.m_set_logic_op);
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LIST_FLAGS_ADD("Poly smooth", render.m_set_poly_smooth);
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LIST_FLAGS_ADD("Poly offset fill", render.m_set_poly_offset_fill);
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LIST_FLAGS_ADD("Poly offset line", render.m_set_poly_offset_line);
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LIST_FLAGS_ADD("Poly offset point", render.m_set_poly_offset_point);
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LIST_FLAGS_ADD("Stencil test", render.m_set_stencil_test);
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LIST_FLAGS_ADD("Primitive restart", render.m_set_restart_index);
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LIST_FLAGS_ADD("Point Sprite", render.m_set_point_sprite_control);
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LIST_FLAGS_ADD("Lighting ", render.m_set_specular);
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LIST_FLAGS_ADD("Alpha test", render.m_set_alpha_test);
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LIST_FLAGS_ADD("Blend", render.m_set_blend);
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LIST_FLAGS_ADD("Scissor", render.m_set_scissor_horizontal && render.m_set_scissor_vertical);
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LIST_FLAGS_ADD("Cull face", render.m_set_cull_face);
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LIST_FLAGS_ADD("Depth bounds test", render.m_set_depth_bounds_test);
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LIST_FLAGS_ADD("Depth test", render.m_set_depth_test);
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LIST_FLAGS_ADD("Dither", render.m_set_dither);
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LIST_FLAGS_ADD("Line smooth", render.m_set_line_smooth);
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LIST_FLAGS_ADD("Logic op", render.m_set_logic_op);
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LIST_FLAGS_ADD("Poly smooth", render.m_set_poly_smooth);
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LIST_FLAGS_ADD("Poly offset fill", render.m_set_poly_offset_fill);
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LIST_FLAGS_ADD("Poly offset line", render.m_set_poly_offset_line);
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LIST_FLAGS_ADD("Poly offset point", render.m_set_poly_offset_point);
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LIST_FLAGS_ADD("Stencil test", render.m_set_stencil_test);
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LIST_FLAGS_ADD("Primitive restart", render.m_set_restart_index);
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LIST_FLAGS_ADD("Two sided lighting", render.m_set_two_side_light_enable);
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LIST_FLAGS_ADD("Point Sprite", render.m_set_point_sprite_control);
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LIST_FLAGS_ADD("Lighting ", render.m_set_specular);
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#undef LIST_FLAGS_ADD
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}
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