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gl: Disable depth test before rendering text to the backbuffer which does have a Z buffer
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2 changed files with 4 additions and 1 deletions
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@ -14,7 +14,7 @@ gl_gs_frame::gl_gs_frame(const QRect& geometry, const QIcon& appIcon, const std:
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m_format.setMajorVersion(4);
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m_format.setMinorVersion(3);
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m_format.setProfile(QSurfaceFormat::CoreProfile);
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m_format.setDepthBufferSize(16);
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m_format.setDepthBufferSize(0);
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m_format.setSwapBehavior(QSurfaceFormat::SwapBehavior::DoubleBuffer);
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if (g_cfg.video.debug_output)
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{
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