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Qt/Input: use name_string instead of hard coded strings
hopefully prevents any more need for fixups like this lol + tend to some warnings for rebase
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d6c4d8eec0
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8 changed files with 24 additions and 7 deletions
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@ -19,6 +19,7 @@ xinput_pad_handler::xinput_pad_handler() : PadHandlerBase(pad_handler::xinput)
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b_has_rumble = true;
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b_has_deadzones = true;
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m_name_string = "XInput Pad #";
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m_max_devices = XUSER_MAX_COUNT;
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m_trigger_threshold = trigger_max / 2;
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@ -192,7 +193,7 @@ int xinput_pad_handler::GetDeviceNumber(const std::string& padId)
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if (!Init())
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return -1;
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size_t pos = padId.find("Xinput Pad #");
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size_t pos = padId.find(m_name_string);
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if (pos == std::string::npos)
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return -1;
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@ -453,7 +454,7 @@ std::vector<std::string> xinput_pad_handler::ListDevices()
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XINPUT_STATE state;
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DWORD result = (*xinputGetState)(i, &state);
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if (result == ERROR_SUCCESS)
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xinput_pads_list.push_back(fmt::format("XInput Pad #%d", i));
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xinput_pads_list.push_back(m_name_string + std::to_string(i));
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}
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return xinput_pads_list;
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}
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