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rsx: Move index pointer generation in rsx::thread.
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7 changed files with 119 additions and 212 deletions
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@ -380,7 +380,9 @@ std::tuple<bool, size_t, std::vector<D3D12_SHADER_RESOURCE_VIEW_DESC>> D3D12GSRe
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u32 min_index, max_index;
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gsl::span<gsl::byte> dst{ reinterpret_cast<gsl::byte*>(mapped_buffer), gsl::narrow<u32>(buffer_size) };
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std::tie(min_index, max_index) = write_index_array_data_to_buffer(dst, indexed_type, draw_mode, first_count_commands);
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std::tie(min_index, max_index) = write_index_array_data_to_buffer(dst, get_raw_index_array(first_count_commands),
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indexed_type, draw_mode, rsx::method_registers.restart_index_enabled(), rsx::method_registers.restart_index(), first_count_commands,
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[](auto prim) { return !is_primitive_native(prim); });
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m_buffer_data.unmap(CD3DX12_RANGE(heap_offset, heap_offset + buffer_size));
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D3D12_INDEX_BUFFER_VIEW index_buffer_view = {
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