Improved Vertex Shader Decompiler.

Fixed VFS Manager crash.
Fixed SPU image loader.
Draft implementation of cellFsAioRead.
Improved Callbacks.
This commit is contained in:
DH 2014-01-07 22:11:02 +02:00
parent cbeadcf872
commit 7971db665e
12 changed files with 262 additions and 53 deletions

View file

@ -493,7 +493,7 @@ void RSXDebugger::GetTexture()
m_list_texture->SetItem(i, 5, wxString::Format("0x%x", render.m_textures[i].m_format));
m_list_texture->SetItem(i, 6, wxString::Format("0x%x", render.m_textures[i].m_mipmap));
m_list_texture->SetItem(i, 7, wxString::Format("0x%x", render.m_textures[i].m_pitch));
m_list_texture->SetItem(i, 8, wxString::Format("%d x %d",
m_list_texture->SetItem(i, 8, wxString::Format("%dx%d",
render.m_textures[i].m_width,
render.m_textures[i].m_height));