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Improved RSX emulation
- Fixed NV4097_SET_SHADER_CONTROL - Vertex Shader: SCA instructions don't override VEC result
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4 changed files with 9 additions and 12 deletions
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@ -41,7 +41,7 @@ std::string GLVertexDecompilerThread::GetDST(bool isSca)
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{
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std::string ret;
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switch(d3.dst)
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switch(isSca ? 0x1f : d3.dst)
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{
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case 0x1f:
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ret += m_parr.AddParam(PARAM_NONE, "vec4", std::string("tmp") + std::to_string(isSca ? d3.sca_dst_tmp : d0.dst_tmp));
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