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[amdgpu] device: properly handle texture invalidation
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@ -2830,7 +2830,7 @@ struct CacheLine {
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if ((access & shader::AccessOp::Load) == shader::AccessOp::Load) {
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// TODO
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// handleHostInvalidations(writeTag - 1, cacheBeginAddress, cacheSize);
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handleHostInvalidations(writeTag - 1, cacheBeginAddress, cacheSize);
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if (!result->isInSync(hostSyncTable, hostSyncMtx, address, size)) {
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auto buffer = getBufferInternal(address, size);
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