[amdgpu] device: properly handle texture invalidation

This commit is contained in:
DH 2023-07-30 19:35:06 +03:00
parent a274719db7
commit 72b52166d3

View file

@ -2830,7 +2830,7 @@ struct CacheLine {
if ((access & shader::AccessOp::Load) == shader::AccessOp::Load) {
// TODO
// handleHostInvalidations(writeTag - 1, cacheBeginAddress, cacheSize);
handleHostInvalidations(writeTag - 1, cacheBeginAddress, cacheSize);
if (!result->isInSync(hostSyncTable, hostSyncMtx, address, size)) {
auto buffer = getBufferInternal(address, size);