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implement unix socket ops
implement cross process dmem support implement ipmi try send message implement sys_batch_map store saves to game directory (.rpcsx subfolder) fix get dir entries added uvd & vce devices
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39 changed files with 1526 additions and 294 deletions
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@ -51,6 +51,8 @@ struct ProcessOps {
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SysResult (*blockpool_unmap)(Thread *thread, caddr_t addr, size_t len);
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SysResult (*socket)(Thread *thread, ptr<const char> name, sint domain,
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sint type, sint protocol, Ref<File> *file);
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SysResult (*socketpair)(Thread *thread, sint domain, sint type, sint protocol,
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Ref<File> *a, Ref<File> *b);
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SysResult (*shm_unlink)(Thread *thread, const char *path);
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SysResult (*dynlib_get_obj_member)(Thread *thread, ModuleHandle handle,
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uint64_t index, ptr<ptr<void>> addrp);
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