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Mount custom dev_bdvd if a disc game was mounted from dev_hdd0
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6 changed files with 40 additions and 11 deletions
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@ -376,6 +376,9 @@ void main_window::show_boot_error(game_boot_result status)
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case game_boot_result::invalid_file_or_folder:
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message = tr("The selected file or folder is invalid or corrupted.");
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break;
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case game_boot_result::invalid_bdvd_folder:
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message = tr("The virtual dev_bdvd folder does not exist or is not empty.");
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break;
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case game_boot_result::install_failed:
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message = tr("Additional content could not be installed.");
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break;
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