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cellFont rendering functions
-Now, all the games using rendering text using cellFontRenderCharGlyphImage and all the related functions should work, or at least don't crash. -There are still issues with the character position on surface, and in some cases, it renders the text with a different font than the one the game specified. A lot of cellFont stuff is still missing or may be not properly implemented. -For games using system-embedded fontsets you have to find a *legal* way to copy the .TTF files from your PS3 into dev_flash/data/font.
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@ -45,6 +45,8 @@ rpcs3/git-version.h
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# Copyrighted files
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/bin/data/
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/bin/dev_flash/data/font
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/bin/dev_flash/sys
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/bin/dev_flash/vsh
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# Ignore installed games except test homebrews
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!/bin/dev_hdd0/game/
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