mirror of
https://github.com/RPCSX/rpcsx.git
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split rpcs3 and hle libraries
merge rpcs3 utilities
This commit is contained in:
parent
b33e2662b6
commit
62ad27d1e2
1233 changed files with 7004 additions and 3819 deletions
584
rpcs3/Emu/NP/generated/np2_structs.fbs
Normal file
584
rpcs3/Emu/NP/generated/np2_structs.fbs
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@ -0,0 +1,584 @@
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table SignalingAddr {
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ip:[uint8];
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port:uint16;
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}
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table MatchingSignalingInfo {
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npid:string;
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addr:SignalingAddr;
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}
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table Matching2SignalingInfo {
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member_id:uint16;
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addr:SignalingAddr;
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}
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table BinAttr {
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id:uint16;
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data:[uint8];
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}
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table IntAttr {
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id:uint16;
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num:uint32;
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}
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table RoomMemberBinAttrInternal {
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updateDate:uint64;
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data:BinAttr;
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}
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table BinAttrInternal {
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updateDate:uint64;
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updateMemberId:uint16;
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data:BinAttr;
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}
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table OptParam {
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type:uint8;
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flag:uint8;
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hubMemberId:uint16 ;
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}
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table GroupConfig {
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slotNum:uint32;
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label:[uint8];
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withPassword:bool;
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}
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table UserInfo {
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npId:string;
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onlineName:string;
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avatarUrl:string;
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}
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table RoomMemberDataInternal {
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userInfo:UserInfo;
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joinDate:uint64;
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memberId:uint16;
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teamId:uint8;
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roomGroup:RoomGroup;
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natType:uint8;
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flagAttr:uint32;
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roomMemberBinAttrInternal:[RoomMemberBinAttrInternal];
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}
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table RoomGroup {
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groupId:uint8;
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withPassword:bool;
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label:[uint8];
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slotNum:uint32;
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curGroupMemberNum:uint32;
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}
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table RoomDataInternal {
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serverId:uint16;
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worldId:uint32;
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lobbyId:uint64;
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roomId:uint64;
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passwordSlotMask:uint64;
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maxSlot:uint32;
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memberList:[RoomMemberDataInternal];
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ownerId:uint16;
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roomGroup:[RoomGroup];
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flagAttr:uint32;
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roomBinAttrInternal:[BinAttrInternal];
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}
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table RoomDataExternal {
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serverId:uint16;
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worldId:uint32;
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publicSlotNum:uint16;
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privateSlotNum:uint16;
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lobbyId:uint64;
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roomId:uint64;
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openPublicSlotNum:uint16;
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maxSlot:uint16;
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openPrivateSlotNum:uint16;
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curMemberNum:uint16;
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passwordSlotMask:uint64;
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owner:UserInfo;
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roomGroup:[RoomGroup];
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flagAttr:uint32;
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roomSearchableIntAttrExternal:[IntAttr];
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roomSearchableBinAttrExternal:[BinAttr];
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roomBinAttrExternal:[BinAttr];
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}
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table IntSearchFilter {
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searchOperator:uint8;
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attr:IntAttr;
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}
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table BinSearchFilter {
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searchOperator:uint8;
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attr:BinAttr;
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}
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table PresenceOptionData {
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data:[uint8];
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len:uint32;
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}
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table RoomGroupPasswordConfig {
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groupId:uint8;
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withPassword:bool;
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}
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table SearchRoomRequest {
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option:int32;
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worldId:uint32;
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lobbyId:uint64;
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rangeFilter_startIndex:uint32;
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rangeFilter_max:uint32;
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flagFilter:uint32;
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flagAttr:uint32;
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intFilter:[IntSearchFilter];
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binFilter:[BinSearchFilter];
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attrId:[uint16];
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}
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table SearchRoomResponse {
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startIndex:uint32;
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total:uint32;
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rooms:[RoomDataExternal];
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}
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table CreateJoinRoomRequest {
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worldId:uint32;
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lobbyId:uint64;
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maxSlot:uint32;
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flagAttr:uint32;
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roomBinAttrInternal:[BinAttr];
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roomSearchableIntAttrExternal:[IntAttr];
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roomSearchableBinAttrExternal:[BinAttr];
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roomBinAttrExternal:[BinAttr];
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roomPassword:[uint8];
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groupConfig:[GroupConfig];
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passwordSlotMask:uint64;
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allowedUser:[string];
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blockedUser:[string];
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joinRoomGroupLabel:[uint8];
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roomMemberBinAttrInternal:[BinAttr];
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teamId:uint8;
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sigOptParam:OptParam;
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}
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table JoinRoomRequest {
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roomId:uint64;
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roomPassword:[uint8];
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joinRoomGroupLabel:[uint8];
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roomMemberBinAttrInternal:[BinAttr];
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optData:PresenceOptionData;
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teamId:uint8;
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}
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table JoinRoomResponse {
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room_data: RoomDataInternal;
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signaling_data: [Matching2SignalingInfo];
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}
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table LeaveRoomRequest {
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roomId:uint64;
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optData:PresenceOptionData;
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}
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table GetRoomDataExternalListRequest {
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roomIds:[uint64];
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attrIds:[uint16];
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}
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table GetRoomDataExternalListResponse {
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rooms:[RoomDataExternal];
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}
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table SetRoomDataExternalRequest {
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roomId:uint64;
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roomSearchableIntAttrExternal:[IntAttr];
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roomSearchableBinAttrExternal:[BinAttr];
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roomBinAttrExternal:[BinAttr];
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}
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table SetRoomDataInternalRequest {
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roomId:uint64;
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flagFilter:uint32;
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flagAttr:uint32;
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roomBinAttrInternal:[BinAttr];
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passwordConfig:[RoomGroupPasswordConfig];
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passwordSlotMask:uint64;
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ownerPrivilegeRank:[uint16];
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}
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table GetRoomMemberDataInternalRequest {
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roomId:uint64;
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memberId:uint16;
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attrId:[uint16];
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}
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table SetRoomMemberDataInternalRequest {
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roomId:uint64;
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memberId:uint16;
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teamId:uint8;
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roomMemberBinAttrInternal:[BinAttr];
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}
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table SetUserInfo {
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serverId:uint16;
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userBinAttr:[BinAttr];
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}
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table GetRoomDataInternalRequest {
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roomId:uint64;
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attrId:[uint16];
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}
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table RoomMemberUpdateInfo {
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roomMemberDataInternal:RoomMemberDataInternal;
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eventCause:uint8;
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optData:PresenceOptionData;
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}
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table NotificationUserJoinedRoom {
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room_id:uint64;
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update_info:RoomMemberUpdateInfo;
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signaling:SignalingAddr;
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}
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table RoomUpdateInfo {
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eventCause:uint8;
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errorCode:int32;
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optData:PresenceOptionData;
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}
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table RoomDataInternalUpdateInfo {
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newRoomDataInternal:RoomDataInternal;
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prevFlagAttr:uint32;
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prevRoomPasswordSlotMask:uint64;
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newRoomGroup:[uint8];
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newRoomBinAttrInternal:[uint16];
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}
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table RoomMemberDataInternalUpdateInfo {
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newRoomMemberDataInternal:RoomMemberDataInternal;
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prevFlagAttr:uint32;
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prevTeamId:uint8;
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newRoomMemberBinAttrInternal:[uint16];
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}
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table GetPingInfoResponse {
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serverId:uint16;
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worldId:uint32;
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roomId:uint64;
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rtt:uint32;
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}
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table SendRoomMessageRequest {
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roomId:uint64;
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castType:uint8;
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dst:[uint16];
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msg:[uint8];
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option:uint8;
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}
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table RoomMessageInfo {
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filtered:bool;
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castType:uint8;
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dst:[uint16];
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srcMember:UserInfo;
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msg:[uint8];
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}
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table MessageDetails {
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communicationId:string;
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msgId:uint64;
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mainType:uint16;
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subType:uint16;
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msgFeatures:uint32;
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subject:string;
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body:string;
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data:[uint8];
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}
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table SendMessageRequest {
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message:[uint8] (nested_flatbuffer: "MessageDetails");
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npids:[string];
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}
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table BoardInfo {
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rankLimit:uint32;
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updateMode:uint32;
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sortMode:uint32;
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uploadNumLimit:uint32;
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uploadSizeLimit:uint32;
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}
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table RecordScoreRequest {
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boardId:uint32;
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pcId:int32;
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score:int64;
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comment:string;
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data:[uint8];
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}
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table GetScoreRangeRequest {
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boardId:uint32;
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startRank:uint32;
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numRanks:uint32;
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withComment:bool;
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withGameInfo:bool;
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}
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table ScoreNpIdPcId {
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npid:string;
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pcId:int32;
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}
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table GetScoreNpIdRequest {
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boardId:uint32;
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npids:[ScoreNpIdPcId];
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withComment:bool;
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withGameInfo:bool;
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}
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table GetScoreFriendsRequest {
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boardId:uint32;
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include_self:bool;
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max:uint32;
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withComment:bool;
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withGameInfo:bool;
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}
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table ScoreRankData {
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npId:string;
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onlineName:string;
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pcId:int32;
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rank:uint32;
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score:int64;
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hasGameData:bool;
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recordDate:uint64;
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}
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table ScoreInfo {
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data:[uint8];
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}
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table GetScoreResponse {
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rankArray:[ScoreRankData];
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commentArray:[string];
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infoArray:[ScoreInfo];
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lastSortDate:uint64;
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totalRecord:uint32;
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}
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table RecordScoreGameDataRequest {
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boardId:uint32;
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pcId:int32;
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score:int64;
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}
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table GetScoreGameDataRequest {
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boardId:uint32;
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npId:string;
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pcId:int32;
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}
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table TusUser {
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vuser:bool;
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npid:string;
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}
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table TusVariable {
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ownerId:string;
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hasData:bool;
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lastChangedDate:uint64;
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lastChangedAuthorId:string;
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variable:int64;
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oldVariable:int64;
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}
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table TusVarResponse {
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vars:[TusVariable];
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}
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table TusSetMultiSlotVariableRequest {
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user:TusUser;
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slotIdArray:[int32];
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variableArray:[int64];
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}
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table TusGetMultiSlotVariableRequest {
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user:TusUser;
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slotIdArray:[int32];
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}
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table TusGetMultiUserVariableRequest {
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users:[TusUser];
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slotId:int32;
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}
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table TusGetFriendsVariableRequest {
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slotId:int32;
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includeSelf:bool;
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sortType:int32;
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arrayNum:uint32;
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}
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table TusAddAndGetVariableRequest {
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user:TusUser;
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slotId:int32;
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inVariable:int64;
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isLastChangedDate:[uint64];
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isLastChangedAuthorId:string;
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}
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table TusTryAndSetVariableRequest {
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user:TusUser;
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slotId:int32;
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opeType:int32;
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variable:int64;
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isLastChangedDate:[uint64];
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isLastChangedAuthorId:string;
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compareValue:[int64];
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}
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table TusDeleteMultiSlotVariableRequest {
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user:TusUser;
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slotIdArray:[int32];
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}
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table TusSetDataRequest {
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user:TusUser;
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slotId:int32;
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data:[uint8];
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info:[uint8];
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isLastChangedDate:[uint64];
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isLastChangedAuthorId:string;
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}
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table TusDataStatus {
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ownerId:string;
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hasData:bool;
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lastChangedDate:uint64;
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lastChangedAuthorId:string;
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info:[uint8];
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}
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table TusData {
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status: TusDataStatus;
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data:[uint8];
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}
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table TusDataStatusResponse {
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status: [TusDataStatus];
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}
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table TusGetDataRequest {
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user:TusUser;
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slotId:int32;
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}
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table TusGetMultiSlotDataStatusRequest {
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user:TusUser;
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slotIdArray:[int32];
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}
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table TusGetMultiUserDataStatusRequest {
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users:[TusUser];
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slotId:int32;
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}
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table TusGetFriendsDataStatusRequest {
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slotId:int32;
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includeSelf:bool;
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sortType:int32;
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arrayNum:uint32;
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}
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table TusDeleteMultiSlotDataRequest {
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user:TusUser;
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slotIdArray:[int32];
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}
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table SetPresenceRequest {
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title:string;
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status:string;
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comment:string;
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data:[uint8];
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}
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table MatchingSearchCondition {
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attr_type:uint32;
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attr_id:uint32;
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comp_op:uint32;
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comp_value:uint32;
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}
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table MatchingAttr {
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attr_type:uint32;
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attr_id:uint32;
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num:uint32;
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data:[uint8];
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}
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table CreateRoomGUIRequest {
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total_slots:uint32;
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private_slots:uint32;
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privilege_grant:bool;
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stealth:bool;
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game_attrs:[MatchingAttr];
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}
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table GUIUserInfo {
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info:UserInfo;
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owner:bool;
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}
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table MatchingRoomStatus {
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id:[uint8];
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members:[GUIUserInfo];
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kick_actor:string;
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opt:[uint8];
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}
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table GetRoomListGUIRequest {
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range_start:uint32;
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range_max:uint32;
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conds:[MatchingSearchCondition];
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attrs:[MatchingAttr];
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}
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table MatchingRoom {
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id:[uint8];
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attr:[MatchingAttr];
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}
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table MatchingRoomList {
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start:uint32;
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total:uint32;
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rooms:[MatchingRoom];
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}
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table MatchingGuiRoomId {
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id:[uint8];
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}
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table SetRoomSearchFlagGUI {
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roomid:[uint8];
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stealth:bool;
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}
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table QuickMatchGUIRequest {
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conds:[MatchingSearchCondition];
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available_num:uint32;
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}
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table SearchJoinRoomGUIRequest {
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conds:[MatchingSearchCondition];
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attrs:[MatchingAttr];
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}
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table MatchingSearchJoinRoomInfo {
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room:MatchingRoomStatus;
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attr:[MatchingAttr];
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}
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