rpcsx-gpu: implement depth formats

This commit is contained in:
DH 2024-10-02 15:27:32 +03:00
parent 951d0a35a2
commit 60cecf4fbc
4 changed files with 40 additions and 6 deletions

View file

@ -220,6 +220,8 @@ void amdgpu::draw(GraphicsPipe &pipe, int vmId, std::uint32_t firstVertex,
.depth = 1,
},
.pitch = viewPortRect.extent.width,
.mipCount = 1,
.arrayLayerCount = 1,
.kind = ImageKind::Depth,
},
depthAccess);