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rpcsx-gpu: implement depth formats
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4 changed files with 40 additions and 6 deletions
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@ -220,6 +220,8 @@ void amdgpu::draw(GraphicsPipe &pipe, int vmId, std::uint32_t firstVertex,
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.depth = 1,
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},
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.pitch = viewPortRect.extent.width,
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.mipCount = 1,
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.arrayLayerCount = 1,
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.kind = ImageKind::Depth,
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},
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depthAccess);
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