d3d12: Use ifdef to guard code

This commit is contained in:
vlj 2015-05-10 19:41:08 +02:00 committed by Vincent Lejeune
parent 4f708ab9ee
commit 5e7531b9bf
7 changed files with 14 additions and 4 deletions

View file

@ -474,7 +474,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
cbox_gs_render->Append("Null");
cbox_gs_render->Append("OpenGL");
#ifdef WIN32
#if defined(DX12_SUPPORT)
cbox_gs_render->Append("D3D12");
#endif