Display render on title frame (#1701)

* Display render on title frame

* Fix few typo

* fix wrong condition
This commit is contained in:
raven02 2016-05-23 18:08:34 +08:00 committed by Ivan
parent 5aae9b5536
commit 5c52521a0a
3 changed files with 7 additions and 2 deletions

View file

@ -15,6 +15,7 @@ END_EVENT_TABLE()
GSFrame::GSFrame(const wxString& title, int w, int h)
: wxFrame(nullptr, wxID_ANY, "GSFrame[" + title + "]")
{
m_render = title;
SetIcon(wxGetApp().m_MainFrame->GetIcon());
SetClientSize(w, h);
@ -106,6 +107,9 @@ void GSFrame::flip(draw_context_t)
{
std::string title = fmt::format("FPS: %.2f", (double)m_frames / fps_t.GetElapsedTimeInSec());
if (!m_render.empty())
title += " | " + m_render;
if (!Emu.GetTitle().empty())
title += " | " + Emu.GetTitle();