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vk: Refactor framebuffers
- Refactor out framebuffers from the renderer core - Use a proper cache with sorted queues for faster searching
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parent
71b71537a0
commit
57eb892153
9 changed files with 146 additions and 155 deletions
90
rpcs3/Emu/RSX/VK/VKFramebuffer.cpp
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90
rpcs3/Emu/RSX/VK/VKFramebuffer.cpp
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#include "stdafx.h"
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#include "VKFramebuffer.h"
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namespace vk
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{
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std::unordered_map<u64, std::vector<std::unique_ptr<vk::framebuffer_holder>>> g_framebuffers_cache;
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vk::framebuffer_holder *get_framebuffer(VkDevice dev, u16 width, u16 height, VkRenderPass renderpass, const std::vector<vk::image*>& image_list)
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{
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u64 key = u64(width) | (u64(height) << 16);
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auto &queue = g_framebuffers_cache[key];
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for (auto &fbo : queue)
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{
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if (fbo->matches(image_list, width, height))
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{
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return fbo.get();
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}
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}
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std::vector<std::unique_ptr<vk::image_view>> image_views;
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image_views.reserve(image_list.size());
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for (auto &e : image_list)
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{
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const VkImageSubresourceRange subres = { e->aspect(), 0, 1, 0, 1 };
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image_views.push_back(std::make_unique<vk::image_view>(dev, e, vk::default_component_map(), subres));
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}
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auto value = std::make_unique<vk::framebuffer_holder>(dev, renderpass, width, height, std::move(image_views));
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auto ret = value.get();
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queue.push_back(std::move(value));
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return ret;
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}
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vk::framebuffer_holder* get_framebuffer(VkDevice dev, u16 width, u16 height, VkRenderPass renderpass, VkFormat format, VkImage attachment)
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{
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u64 key = u64(width) | (u64(height) << 16);
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auto &queue = g_framebuffers_cache[key];
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for (const auto &e : queue)
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{
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if (e->attachments[0]->info.image == attachment)
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{
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return e.get();
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}
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}
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VkImageSubresourceRange range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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std::vector<std::unique_ptr<vk::image_view>> views;
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views.push_back(std::make_unique<vk::image_view>(dev, attachment, VK_IMAGE_VIEW_TYPE_2D, format, vk::default_component_map(), range));
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auto value = std::make_unique<vk::framebuffer_holder>(dev, renderpass, width, height, std::move(views));
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auto ret = value.get();
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queue.push_back(std::move(value));
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return ret;
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}
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void remove_unused_framebuffers()
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{
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// Remove stale framebuffers. Ref counted to prevent use-after-free
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for (auto It = g_framebuffers_cache.begin(); It != g_framebuffers_cache.end();)
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{
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It->second.erase(
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std::remove_if(It->second.begin(), It->second.end(), [](const auto& fbo)
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{
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return (fbo->unused_check_count() >= 2);
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}),
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It->second.end()
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);
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if (It->second.empty())
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{
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It = g_framebuffers_cache.erase(It);
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}
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else
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{
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++It;
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}
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}
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}
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void clear_framebuffer_cache()
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{
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g_framebuffers_cache.clear();
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}
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}
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