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input/evdev: handle flatness deadzone value
This may fix issues with sticky axis on evdev. Also refactors some redundant axis scaling functions.
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5 changed files with 59 additions and 35 deletions
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@ -32,19 +32,52 @@ s32 PadHandlerBase::MultipliedInput(s32 raw_value, s32 multiplier)
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return (multiplier * raw_value) / 100;
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}
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// Get new scaled value between 0 and 255 based on its minimum and maximum
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f32 PadHandlerBase::ScaledInput(s32 raw_value, int minimum, int maximum, f32 range)
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// Get new scaled value between 0 and range based on its minimum and maximum
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f32 PadHandlerBase::ScaledInput(f32 raw_value, f32 minimum, f32 maximum, f32 deadzone, f32 range)
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{
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// value based on max range converted to [0, 1]
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const f32 val = static_cast<f32>(std::clamp(raw_value, minimum, maximum) - minimum) / (abs(maximum) + abs(minimum));
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if (deadzone > 0 && deadzone > minimum)
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{
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// adjust minimum so we smoothly start at 0 when we surpass the deadzone value
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minimum = deadzone;
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}
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// convert [min, max] to [0, 1]
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const f32 val = static_cast<f32>(std::clamp(raw_value, minimum, maximum) - minimum) / (maximum - minimum);
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// convert [0, 1] to [0, range]
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return range * val;
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}
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// Get new scaled value between -255 and 255 based on its minimum and maximum
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f32 PadHandlerBase::ScaledInput2(s32 raw_value, int minimum, int maximum, f32 range)
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// Get new scaled value between -range and range based on its minimum and maximum
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f32 PadHandlerBase::ScaledAxisInput(f32 raw_value, f32 minimum, f32 maximum, f32 deadzone, f32 range)
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{
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// value based on max range converted to [0, 1]
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const f32 val = static_cast<f32>(std::clamp(raw_value, minimum, maximum) - minimum) / (abs(maximum) + abs(minimum));
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// convert [min, max] to [0, 1]
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f32 val = static_cast<f32>(std::clamp(raw_value, minimum, maximum) - minimum) / (maximum - minimum);
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if (deadzone > 0)
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{
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// convert [0, 1] to [-0.5, 0.5]
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val -= 0.5f;
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// Convert deadzone to [0, 0.5]
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deadzone = std::max(0.0f, std::min(1.0f, deadzone / maximum)) / 2.0f;
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if (val >= 0.0f)
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{
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// Apply deadzone. The result will be [0, 0.5]
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val = ScaledInput(val, 0.0f, 0.5f, deadzone, 0.5f);
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}
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else
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{
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// Apply deadzone. The result will be [-0.5, 0]
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val = ScaledInput(std::abs(val), 0, 0.5f, deadzone, 0.5f) * -1.0f;
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}
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// convert [-0.5, 0.5] back to [0, 1]
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val += 0.5f;
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}
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// convert [0, 1] to [-range, range]
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return (2.0f * range * val) - range;
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}
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@ -56,33 +89,19 @@ u16 PadHandlerBase::NormalizeTriggerInput(u16 value, int threshold) const
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return static_cast<u16>(0);
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}
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if (threshold <= trigger_min)
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{
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return static_cast<u16>(ScaledInput(value, trigger_min, trigger_max));
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}
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const s32 val = static_cast<s32>(static_cast<f32>(trigger_max) * (value - threshold) / (trigger_max - threshold));
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return static_cast<u16>(ScaledInput(val, trigger_min, trigger_max));
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return static_cast<u16>(ScaledInput(value, trigger_min, trigger_max, threshold));
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}
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// normalizes a directed input, meaning it will correspond to a single "button" and not an axis with two directions
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// the input values must lie in 0+
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u16 PadHandlerBase::NormalizeDirectedInput(s32 raw_value, s32 threshold, s32 maximum) const
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{
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if (threshold >= maximum || maximum <= 0)
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if (threshold >= maximum || maximum <= 0 || raw_value < 0)
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{
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return static_cast<u16>(0);
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}
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const f32 val = static_cast<f32>(std::clamp(raw_value, 0, maximum)) / maximum; // value based on max range converted to [0, 1]
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if (threshold <= 0)
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{
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return static_cast<u16>(255.0f * val);
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}
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const f32 thresh = static_cast<f32>(threshold) / maximum; // threshold converted to [0, 1]
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return static_cast<u16>(255.0f * std::clamp((val - thresh) / (1.0f - thresh), 0.0f, 1.0f));
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return static_cast<u16>(ScaledInput(raw_value, 0, maximum, threshold));
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}
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u16 PadHandlerBase::NormalizeStickInput(u16 raw_value, int threshold, int multiplier, bool ignore_threshold) const
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@ -91,10 +110,10 @@ u16 PadHandlerBase::NormalizeStickInput(u16 raw_value, int threshold, int multip
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if (ignore_threshold)
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{
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return static_cast<u16>(ScaledInput(scaled_value, 0, thumb_max));
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threshold = 0;
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}
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return NormalizeDirectedInput(scaled_value, threshold, thumb_max);
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return static_cast<u16>(ScaledInput(scaled_value, 0, thumb_max, threshold));
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}
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// This function normalizes stick deadzone based on the DS3's deadzone, which is ~13%
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