rsx: Texture cache improvements

- Limits buffer size to min 720 in the Y axis (1024 section causes conflicts in some cases - TODO)
rsx: Fixups to allow large textures for blit operation
- Also includes checks for both leaking sections and blit regions for vulkan
hotfix for hanging when using WCB
addendum - unlock both ro and no blocks before attempting to copy memory blocks
gl: Fixups for ARB_explicit_uniform_location
- Forces glsl v 430 to make use of the extension
rsx/vk: Rework texture cache to minimize recursive access violations
- Also modifies the vulkan commandbuffer begin/end/submit mechanism
gl: Fix cached_texture_section::is_flushable to take memory protection into account
rsx: Fix blit dst offset calculation
This commit is contained in:
kd-11 2017-09-15 01:32:23 +03:00
parent 10e25eb362
commit 571dbfb7b1
11 changed files with 168 additions and 94 deletions

View file

@ -32,7 +32,6 @@ std::string GLVertexDecompilerThread::compareFunction(COMPARE f, const std::stri
void GLVertexDecompilerThread::insertHeader(std::stringstream &OS)
{
OS << "#version 430\n";
OS << "#extension GL_ARB_separate_program_objects: enable\n\n";
OS << "layout(std140, binding = 0) uniform VertexContextBuffer\n";
OS << "{\n";
OS << " mat4 scale_offset_mat;\n";