Exitspawn support renewal

Implemented _sys_process_exit2 syscall
Rewritten sys_game_process_exitspawn
Rewritten sys_game_process_exitspawn2
Implemented _sys_process_atexitspawn
Implemented _sys_process_at_Exitspawn
And some other changes
This commit is contained in:
Nekotekina 2017-09-18 19:16:36 +03:00
parent 18d472b7e1
commit 519f21db18
15 changed files with 285 additions and 198 deletions

View file

@ -233,7 +233,7 @@ s32 sys_process_detach_child(u64 unk)
return CELL_OK;
}
s32 _sys_process_exit(ppu_thread& ppu, s32 status, u32 arg2, u32 arg3)
void _sys_process_exit(ppu_thread& ppu, s32 status, u32 arg2, u32 arg3)
{
vm::temporary_unlock(ppu);
@ -248,7 +248,60 @@ s32 _sys_process_exit(ppu_thread& ppu, s32 status, u32 arg2, u32 arg3)
thread_ctrl::eternalize();
}
s32 _sys_process_exit2(ppu_thread& ppu, s32 status, u32 arg2, u32 arg3, u32 arg4)
void _sys_process_exit2(ppu_thread& ppu, s32 status, vm::ptr<sys_exit2_param> arg, u32 arg_size, u32 arg4)
{
fmt::throw_exception("_sys_process_exit2");
sys_process.warning("_sys_process_exit2(status=%d, arg=*0x%x, arg_size=0x%x, arg4=0x%x)", status, arg, arg_size, arg4);
auto pstr = +arg->args;
std::vector<std::string> argv;
std::vector<std::string> envp;
while (auto ptr = *pstr++)
{
argv.emplace_back(ptr.get_ptr());
sys_process.notice(" *** arg: %s", ptr);
}
while (auto ptr = *pstr++)
{
envp.emplace_back(ptr.get_ptr());
sys_process.notice(" *** env: %s", ptr);
}
std::vector<u8> data;
if (arg_size > 0x1030)
{
data.resize(0x1000);
std::memcpy(data.data(), vm::base(arg.addr() + arg_size - 0x1000), 0x1000);
}
if (argv.empty())
{
return _sys_process_exit(ppu, status, 0, 0);
}
// TODO: set prio, flags
std::string path = vfs::get(argv[0]);
vm::temporary_unlock(ppu);
Emu.CallAfter([path = std::move(path), argv = std::move(argv), envp = std::move(envp), data = std::move(data)]()
{
sys_process.success("Process finished -> %s", argv[0]);
Emu.Stop();
Emu.argv = std::move(argv);
Emu.envp = std::move(envp);
Emu.data = std::move(data);
Emu.BootGame(path, true);
if (Emu.IsReady() && !g_cfg.misc.autostart)
{
Emu.Run();
}
});
thread_ctrl::eternalize();
}