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D3D12Renderer: fixed some compilation errors
Removed GSFrameBase2 and D3DGSFrame. Added frame for NullRender. Minor improvements and fixes
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parent
1c890f85c5
commit
4fdeeace66
30 changed files with 609 additions and 677 deletions
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@ -505,12 +505,11 @@ s32 cellGcmSetPrepareFlip(PPUThread& ppu, vm::ptr<CellGcmContextData> ctxt, u32
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}
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}
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*ctxt->current++ = 0x3fead | (1 << 18);
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*ctxt->current++ = id;
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u32 command_size = rsx::make_command(ctxt->current, GCM_FLIP_COMMAND, id);
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if (ctxt.addr() == gcm_info.context_addr)
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{
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vm::get_ref<CellGcmControl>(gcm_info.control_addr).put += 8;
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vm::get_ref<CellGcmControl>(gcm_info.control_addr).put += command_size * sizeof(u32);
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}
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return id;
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