D3D12Renderer: fixed some compilation errors

Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
This commit is contained in:
DH 2015-10-05 03:42:48 +03:00
parent 1c890f85c5
commit 4fdeeace66
30 changed files with 609 additions and 677 deletions

View file

@ -505,12 +505,11 @@ s32 cellGcmSetPrepareFlip(PPUThread& ppu, vm::ptr<CellGcmContextData> ctxt, u32
}
}
*ctxt->current++ = 0x3fead | (1 << 18);
*ctxt->current++ = id;
u32 command_size = rsx::make_command(ctxt->current, GCM_FLIP_COMMAND, id);
if (ctxt.addr() == gcm_info.context_addr)
{
vm::get_ref<CellGcmControl>(gcm_info.control_addr).put += 8;
vm::get_ref<CellGcmControl>(gcm_info.control_addr).put += command_size * sizeof(u32);
}
return id;