Qt: update toolbar icons

This commit is contained in:
Megamouse 2018-05-04 09:44:56 +02:00 committed by Ivan
parent cb3933dcab
commit 4bddb6a9e3
31 changed files with 17 additions and 72 deletions

View file

@ -701,7 +701,7 @@ void main_window::RepaintThumbnailIcons()
auto icon = [&newColor](const QString& path)
{
return gui::utils::get_colorized_icon(QPixmap::fromImage(gui::utils::get_opaque_image_area(path)), gui::mw_tool_icon_color, newColor);
return gui::utils::get_colorized_icon(QPixmap::fromImage(gui::utils::get_opaque_image_area(path)), Qt::black, newColor);
};
#ifdef _WIN32
@ -733,7 +733,7 @@ void main_window::RepaintToolBarIcons()
auto icon = [&newColor](const QString& path)
{
return gui::utils::get_colorized_icon(QIcon(path), gui::mw_tool_icon_color, newColor);
return gui::utils::get_colorized_icon(QIcon(path), Qt::black, newColor);
};
m_icon_play = icon(":/Icons/play.png");
@ -741,16 +741,14 @@ void main_window::RepaintToolBarIcons()
m_icon_stop = icon(":/Icons/stop.png");
m_icon_restart = icon(":/Icons/restart.png");
m_icon_fullscreen_on = icon(":/Icons/fullscreen.png");
m_icon_fullscreen_off = icon(":/Icons/fullscreen_invert.png");
m_icon_fullscreen_off = icon(":/Icons/exit_fullscreen.png");
ui->toolbar_config ->setIcon(icon(":/Icons/configure.png"));
ui->toolbar_controls->setIcon(icon(":/Icons/controllers.png"));
ui->toolbar_disc ->setIcon(icon(":/Icons/disc.png"));
ui->toolbar_open ->setIcon(icon(":/Icons/open.png"));
ui->toolbar_grid ->setIcon(icon(":/Icons/grid.png"));
ui->toolbar_list ->setIcon(icon(":/Icons/list.png"));
ui->toolbar_refresh ->setIcon(icon(":/Icons/refresh.png"));
ui->toolbar_snap ->setIcon(icon(":/Icons/screenshot.png"));
ui->toolbar_sort ->setIcon(icon(":/Icons/sort.png"));
ui->toolbar_stop ->setIcon(icon(":/Icons/stop.png"));
if (Emu.IsRunning())
@ -1382,7 +1380,7 @@ void main_window::CreateConnects()
m_categoryVisibleActGroup->setEnabled(m_is_list_mode);
});
connect(ui->toolbar_disc, &QAction::triggered, this, &main_window::BootGame);
connect(ui->toolbar_open, &QAction::triggered, this, &main_window::BootGame);
connect(ui->toolbar_refresh, &QAction::triggered, [=]() { m_gameListFrame->Refresh(true); });
connect(ui->toolbar_stop, &QAction::triggered, [=]() { Emu.Stop(); });
connect(ui->toolbar_start, &QAction::triggered, this, &main_window::OnPlayOrPause);