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Input: move some pad handler logic to the parent class
This commit is contained in:
parent
8f47f9517a
commit
4594148409
19 changed files with 1574 additions and 1602 deletions
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@ -12,41 +12,38 @@ namespace XINPUT_INFO
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};
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} // namespace XINPUT_INFO
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// ScpToolkit defined structure for pressure sensitive button query
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struct SCP_EXTN
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{
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float SCP_UP;
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float SCP_RIGHT;
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float SCP_DOWN;
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float SCP_LEFT;
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float SCP_LX;
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float SCP_LY;
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float SCP_L1;
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float SCP_L2;
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float SCP_L3;
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float SCP_RX;
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float SCP_RY;
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float SCP_R1;
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float SCP_R2;
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float SCP_R3;
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float SCP_T;
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float SCP_C;
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float SCP_X;
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float SCP_S;
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float SCP_SELECT;
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float SCP_START;
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float SCP_PS;
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};
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xinput_pad_handler::xinput_pad_handler() : PadHandlerBase(pad_handler::xinput)
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{
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// Unique names for the config files and our pad settings dialog
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button_list =
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{
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{ XInputKeyCodes::A, "A" },
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{ XInputKeyCodes::B, "B" },
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{ XInputKeyCodes::X, "X" },
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{ XInputKeyCodes::Y, "Y" },
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{ XInputKeyCodes::Left, "Left" },
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{ XInputKeyCodes::Right, "Right" },
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{ XInputKeyCodes::Up, "Up" },
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{ XInputKeyCodes::Down, "Down" },
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{ XInputKeyCodes::LB, "LB" },
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{ XInputKeyCodes::RB, "RB" },
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{ XInputKeyCodes::Back, "Back" },
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{ XInputKeyCodes::Start, "Start" },
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{ XInputKeyCodes::LS, "LS" },
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{ XInputKeyCodes::RS, "RS" },
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{ XInputKeyCodes::Guide, "Guide" },
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{ XInputKeyCodes::LT, "LT" },
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{ XInputKeyCodes::RT, "RT" },
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{ XInputKeyCodes::LSXNeg, "LS X-" },
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{ XInputKeyCodes::LSXPos, "LS X+" },
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{ XInputKeyCodes::LSYPos, "LS Y+" },
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{ XInputKeyCodes::LSYNeg, "LS Y-" },
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{ XInputKeyCodes::RSXNeg, "RS X-" },
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{ XInputKeyCodes::RSXPos, "RS X+" },
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{ XInputKeyCodes::RSYPos, "RS Y+" },
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{ XInputKeyCodes::RSYNeg, "RS Y-" }
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};
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init_configs();
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// Define border values
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@ -71,7 +68,15 @@ xinput_pad_handler::xinput_pad_handler() : PadHandlerBase(pad_handler::xinput)
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xinput_pad_handler::~xinput_pad_handler()
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{
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Close();
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if (library)
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{
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FreeLibrary(library);
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library = nullptr;
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xinputGetExtended = nullptr;
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xinputGetState = nullptr;
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xinputSetState = nullptr;
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xinputGetBatteryInformation = nullptr;
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}
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}
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void xinput_pad_handler::init_config(pad_config* cfg, const std::string& name)
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@ -117,65 +122,6 @@ void xinput_pad_handler::init_config(pad_config* cfg, const std::string& name)
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cfg->from_default();
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}
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void xinput_pad_handler::GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, std::string, int[])>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist, const std::vector<std::string>& /*buttons*/)
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{
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if (get_blacklist)
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blacklist.clear();
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int device_number = GetDeviceNumber(padId);
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if (device_number < 0)
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return fail_callback(padId);
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// Simply get the state of the controller from XInput.
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const auto state = GetState(static_cast<u32>(device_number));
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if (std::get<DWORD>(state) != ERROR_SUCCESS)
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return fail_callback(padId);
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// Check for each button in our list if its corresponding (maybe remapped) button or axis was pressed.
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// Return the new value if the button was pressed (aka. its value was bigger than 0 or the defined threshold)
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// Use a pair to get all the legally pressed buttons and use the one with highest value (prioritize first)
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ASSERT(std::get<std::optional<PadButtonValues>>(state).has_value());
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std::pair<u16, std::string> pressed_button = {0, ""};
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const PadButtonValues& data = *std::get<std::optional<PadButtonValues>>(state);
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for (const auto& button : button_list)
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{
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u32 keycode = button.first;
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u16 value = data[keycode];
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if (!get_blacklist && std::find(blacklist.begin(), blacklist.end(), keycode) != blacklist.end())
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continue;
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if (((keycode < XInputKeyCodes::LT) && (value > 0))
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|| ((keycode == XInputKeyCodes::LT) && (value > m_trigger_threshold))
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|| ((keycode == XInputKeyCodes::RT) && (value > m_trigger_threshold))
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|| ((keycode >= XInputKeyCodes::LSXNeg && keycode <= XInputKeyCodes::LSYPos) && (value > m_thumb_threshold))
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|| ((keycode >= XInputKeyCodes::RSXNeg && keycode <= XInputKeyCodes::RSYPos) && (value > m_thumb_threshold)))
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{
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if (get_blacklist)
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{
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blacklist.emplace_back(keycode);
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LOG_ERROR(HLE, "XInput Calibration: Added key [ %d = %s ] to blacklist. Value = %d", keycode, button.second, value);
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}
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else if (value > pressed_button.first)
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pressed_button = { value, button.second };
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}
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}
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if (get_blacklist)
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{
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if (blacklist.empty())
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LOG_SUCCESS(HLE, "XInput Calibration: Blacklist is clear. No input spam detected");
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return;
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}
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int preview_values[6] = { data[LT], data[RT], data[LSXPos] - data[LSXNeg], data[LSYPos] - data[LSYNeg], data[RSXPos] - data[RSXNeg], data[RSYPos] - data[RSYNeg] };
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if (pressed_button.first > 0)
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return callback(pressed_button.first, pressed_button.second, padId, preview_values);
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else
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return callback(0, "", padId, preview_values);
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}
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void xinput_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u32 smallMotor, s32/* r*/, s32/* g*/, s32/* b*/)
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{
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int device_number = GetDeviceNumber(padId);
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@ -192,42 +138,6 @@ void xinput_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u3
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(*xinputSetState)(static_cast<u32>(device_number), &vibrate);
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}
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void xinput_pad_handler::TranslateButtonPress(u64 keyCode, bool& pressed, u16& val, bool ignore_threshold)
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{
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// Update the pad button values based on their type and thresholds.
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// With this you can use axis or triggers as buttons or vice versa
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auto p_profile = m_dev->config;
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switch (keyCode)
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{
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case XInputKeyCodes::LT:
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pressed = val > p_profile->ltriggerthreshold;
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val = pressed ? NormalizeTriggerInput(val, p_profile->ltriggerthreshold) : 0;
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break;
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case XInputKeyCodes::RT:
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pressed = val > p_profile->rtriggerthreshold;
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val = pressed ? NormalizeTriggerInput(val, p_profile->rtriggerthreshold) : 0;
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break;
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case XInputKeyCodes::LSXNeg:
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case XInputKeyCodes::LSXPos:
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case XInputKeyCodes::LSYPos:
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case XInputKeyCodes::LSYNeg:
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pressed = val > (ignore_threshold ? 0 : p_profile->lstickdeadzone);
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val = pressed ? NormalizeStickInput(val, p_profile->lstickdeadzone, p_profile->lstickmultiplier, ignore_threshold) : 0;
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break;
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case XInputKeyCodes::RSXNeg:
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case XInputKeyCodes::RSXPos:
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case XInputKeyCodes::RSYPos:
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case XInputKeyCodes::RSYNeg:
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pressed = val > (ignore_threshold ? 0 : p_profile->rstickdeadzone);
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val = pressed ? NormalizeStickInput(val, p_profile->rstickdeadzone, p_profile->rstickmultiplier, ignore_threshold) : 0;
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break;
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default: // normal button (should in theory also support sensitive buttons)
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pressed = val > 0;
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val = pressed ? val : 0;
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break;
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}
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}
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int xinput_pad_handler::GetDeviceNumber(const std::string& padId)
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{
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if (!Init())
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@ -244,9 +154,25 @@ int xinput_pad_handler::GetDeviceNumber(const std::string& padId)
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return device_number;
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}
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std::array<u16, xinput_pad_handler::XInputKeyCodes::KeyCodeCount> xinput_pad_handler::GetButtonValues_Base(const XINPUT_STATE& state)
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std::unordered_map<u64, u16> xinput_pad_handler::get_button_values(const std::shared_ptr<PadDevice>& device)
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{
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std::array<u16, xinput_pad_handler::XInputKeyCodes::KeyCodeCount> values;
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PadButtonValues values;
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auto dev = std::static_pointer_cast<XInputDevice>(device);
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if (!dev || dev->state != ERROR_SUCCESS) // the state has to be aquired with update_connection before calling this function
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return values;
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// Try SCP first, if it fails for that pad then try normal XInput
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if (dev->is_scp_device)
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{
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return get_button_values_scp(dev->state_scp);
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}
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return get_button_values_base(dev->state_base);
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}
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xinput_pad_handler::PadButtonValues xinput_pad_handler::get_button_values_base(const XINPUT_STATE& state)
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{
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PadButtonValues values;
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// Triggers
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values[XInputKeyCodes::LT] = state.Gamepad.bLeftTrigger;
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@ -303,9 +229,9 @@ std::array<u16, xinput_pad_handler::XInputKeyCodes::KeyCodeCount> xinput_pad_han
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return values;
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}
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std::array<u16, xinput_pad_handler::XInputKeyCodes::KeyCodeCount> xinput_pad_handler::GetButtonValues_SCP(const SCP_EXTN& state)
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xinput_pad_handler::PadButtonValues xinput_pad_handler::get_button_values_scp(const SCP_EXTN& state)
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{
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std::array<u16, xinput_pad_handler::XInputKeyCodes::KeyCodeCount> values;
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PadButtonValues values;
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// Triggers
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values[xinput_pad_handler::XInputKeyCodes::LT] = static_cast<u16>(state.SCP_L2 * 255.0f);
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@ -359,33 +285,9 @@ std::array<u16, xinput_pad_handler::XInputKeyCodes::KeyCodeCount> xinput_pad_han
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return values;
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}
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auto xinput_pad_handler::GetState(u32 device_number) -> std::tuple<DWORD, std::optional<PadButtonValues>>
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std::array<int, 6> xinput_pad_handler::get_preview_values(std::unordered_map<u64, u16> data)
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{
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std::tuple<DWORD, std::optional<PadButtonValues>> result;
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std::get<DWORD>(result) = ERROR_NOT_CONNECTED;
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// Try SCP first, if it fails for that pad then try normal XInput
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if (xinputGetExtended)
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{
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SCP_EXTN stateExtn;
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std::get<DWORD>(result) = xinputGetExtended(device_number, &stateExtn);
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if (std::get<DWORD>(result) == ERROR_SUCCESS)
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{
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std::get<std::optional<PadButtonValues>>(result) = GetButtonValues_SCP(stateExtn);
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}
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}
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if (std::get<DWORD>(result) != ERROR_SUCCESS)
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{
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XINPUT_STATE stateBase;
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std::get<DWORD>(result) = xinputGetState(device_number, &stateBase);
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if (std::get<DWORD>(result) == ERROR_SUCCESS)
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{
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std::get<std::optional<PadButtonValues>>(result) = GetButtonValues_Base(stateBase);
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}
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}
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return result;
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return { data[LT], data[RT], data[LSXPos] - data[LSXNeg], data[LSYPos] - data[LSYNeg], data[RSXPos] - data[RSXNeg], data[RSYPos] - data[RSYNeg] };
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}
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bool xinput_pad_handler::Init()
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@ -427,154 +329,6 @@ bool xinput_pad_handler::Init()
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return true;
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}
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void xinput_pad_handler::Close()
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{
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if (library)
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{
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FreeLibrary(library);
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library = nullptr;
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xinputGetExtended = nullptr;
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xinputGetState = nullptr;
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xinputSetState = nullptr;
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xinputGetBatteryInformation = nullptr;
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}
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}
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void xinput_pad_handler::ThreadProc()
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{
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for (int i = 0; i < static_cast<int>(bindings.size()); ++i)
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{
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auto& bind = bindings[i];
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m_dev = bind.first;
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auto padnum = m_dev->deviceNumber;
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auto profile = m_dev->config;
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auto pad = bind.second;
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const auto state = GetState(padnum);
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switch (std::get<DWORD>(state))
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{
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case ERROR_DEVICE_NOT_CONNECTED:
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{
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if (last_connection_status[i] == true)
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{
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LOG_ERROR(HLE, "XInput device %d disconnected", padnum);
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pad->m_port_status &= ~CELL_PAD_STATUS_CONNECTED;
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pad->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
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last_connection_status[i] = false;
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connected--;
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}
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continue;
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}
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case ERROR_SUCCESS:
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{
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if (last_connection_status[i] == false)
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{
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LOG_SUCCESS(HLE, "XInput device %d reconnected", padnum);
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pad->m_port_status |= CELL_PAD_STATUS_CONNECTED;
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pad->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
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last_connection_status[i] = true;
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connected++;
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}
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ASSERT(std::get<std::optional<PadButtonValues>>(state).has_value());
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const PadButtonValues& button_values = *std::get<std::optional<PadButtonValues>>(state);
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// Translate any corresponding keycodes to our normal DS3 buttons and triggers
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for (auto& btn : pad->m_buttons)
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{
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btn.m_value = button_values[btn.m_keyCode];
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TranslateButtonPress(btn.m_keyCode, btn.m_pressed, btn.m_value);
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}
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for (const auto& btn : pad->m_buttons)
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{
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if (btn.m_pressed)
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{
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SetThreadExecutionState(ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
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break;
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}
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}
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// used to get the absolute value of an axis
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s32 stick_val[4]{0};
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// Translate any corresponding keycodes to our two sticks. (ignoring thresholds for now)
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for (int i = 0; i < static_cast<int>(pad->m_sticks.size()); i++)
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{
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bool pressed;
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// m_keyCodeMin is the mapped key for left or down
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u32 key_min = pad->m_sticks[i].m_keyCodeMin;
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u16 val_min = button_values[key_min];
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TranslateButtonPress(key_min, pressed, val_min, true);
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// m_keyCodeMax is the mapped key for right or up
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u32 key_max = pad->m_sticks[i].m_keyCodeMax;
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u16 val_max = button_values[key_max];
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TranslateButtonPress(key_max, pressed, val_max, true);
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// cancel out opposing values and get the resulting difference
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stick_val[i] = val_max - val_min;
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}
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u16 lx, ly, rx, ry;
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// Normalize our two stick's axis based on the thresholds
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std::tie(lx, ly) = NormalizeStickDeadzone(stick_val[0], stick_val[1], profile->lstickdeadzone);
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std::tie(rx, ry) = NormalizeStickDeadzone(stick_val[2], stick_val[3], profile->rstickdeadzone);
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if (profile->padsquircling != 0)
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{
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std::tie(lx, ly) = ConvertToSquirclePoint(lx, ly, profile->padsquircling);
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std::tie(rx, ry) = ConvertToSquirclePoint(rx, ry, profile->padsquircling);
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}
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pad->m_sticks[0].m_value = lx;
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pad->m_sticks[1].m_value = 255 - ly;
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pad->m_sticks[2].m_value = rx;
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pad->m_sticks[3].m_value = 255 - ry;
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// Receive Battery Info. If device is not on cable, get battery level, else assume full
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XINPUT_BATTERY_INFORMATION battery_info;
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(*xinputGetBatteryInformation)(padnum, BATTERY_DEVTYPE_GAMEPAD, &battery_info);
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pad->m_cable_state = battery_info.BatteryType == BATTERY_TYPE_WIRED ? 1 : 0;
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pad->m_battery_level = pad->m_cable_state ? BATTERY_LEVEL_FULL : battery_info.BatteryLevel;
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// The left motor is the low-frequency rumble motor. The right motor is the high-frequency rumble motor.
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// The two motors are not the same, and they create different vibration effects. Values range between 0 to 65535.
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size_t idx_l = profile->switch_vibration_motors ? 1 : 0;
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size_t idx_s = profile->switch_vibration_motors ? 0 : 1;
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u16 speed_large = profile->enable_vibration_motor_large ? pad->m_vibrateMotors[idx_l].m_value : static_cast<u16>(vibration_min);
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u16 speed_small = profile->enable_vibration_motor_small ? pad->m_vibrateMotors[idx_s].m_value : static_cast<u16>(vibration_min);
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m_dev->newVibrateData |= m_dev->largeVibrate != speed_large || m_dev->smallVibrate != speed_small;
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m_dev->largeVibrate = speed_large;
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m_dev->smallVibrate = speed_small;
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// XBox One Controller can't handle faster vibration updates than ~10ms. Elite is even worse. So I'll use 20ms to be on the safe side. No lag was noticable.
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if (m_dev->newVibrateData && (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - m_dev->last_vibration) > 20ms))
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{
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XINPUT_VIBRATION vibrate;
|
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vibrate.wLeftMotorSpeed = speed_large * 257;
|
||||
vibrate.wRightMotorSpeed = speed_small * 257;
|
||||
|
||||
if ((*xinputSetState)(padnum, &vibrate) == ERROR_SUCCESS)
|
||||
{
|
||||
m_dev->newVibrateData = false;
|
||||
m_dev->last_vibration = std::chrono::high_resolution_clock::now();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::string> xinput_pad_handler::ListDevices()
|
||||
{
|
||||
std::vector<std::string> xinput_pads_list;
|
||||
|
|
@ -584,74 +338,153 @@ std::vector<std::string> xinput_pad_handler::ListDevices()
|
|||
|
||||
for (DWORD i = 0; i < XUSER_MAX_COUNT; i++)
|
||||
{
|
||||
XINPUT_STATE state;
|
||||
DWORD result = (*xinputGetState)(i, &state);
|
||||
DWORD result = ERROR_NOT_CONNECTED;
|
||||
|
||||
// Try SCP first, if it fails for that pad then try normal XInput
|
||||
if (xinputGetExtended)
|
||||
{
|
||||
SCP_EXTN state;
|
||||
result = xinputGetExtended(i, &state);
|
||||
}
|
||||
|
||||
if (result != ERROR_SUCCESS)
|
||||
{
|
||||
XINPUT_STATE state;
|
||||
result = xinputGetState(i, &state);
|
||||
}
|
||||
|
||||
if (result == ERROR_SUCCESS)
|
||||
xinput_pads_list.push_back(m_name_string + std::to_string(i + 1)); // Controllers 1-n in GUI
|
||||
}
|
||||
return xinput_pads_list;
|
||||
}
|
||||
|
||||
bool xinput_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device)
|
||||
std::shared_ptr<PadDevice> xinput_pad_handler::get_device(const std::string& device)
|
||||
{
|
||||
//Convert device string to u32 representing xinput device number
|
||||
// Convert device string to u32 representing xinput device number
|
||||
int device_number = GetDeviceNumber(device);
|
||||
if (device_number < 0)
|
||||
return false;
|
||||
return nullptr;
|
||||
|
||||
std::shared_ptr<XInputDevice> x_device = std::make_shared<XInputDevice>();
|
||||
x_device->deviceNumber = static_cast<u32>(device_number);
|
||||
|
||||
int index = static_cast<int>(bindings.size());
|
||||
m_pad_configs[index].load();
|
||||
x_device->config = &m_pad_configs[index];
|
||||
pad_config* p_profile = x_device->config;
|
||||
if (p_profile == nullptr)
|
||||
return x_device;
|
||||
}
|
||||
|
||||
bool xinput_pad_handler::get_is_left_trigger(u64 keyCode)
|
||||
{
|
||||
return keyCode == XInputKeyCodes::LT;
|
||||
}
|
||||
|
||||
bool xinput_pad_handler::get_is_right_trigger(u64 keyCode)
|
||||
{
|
||||
return keyCode == XInputKeyCodes::RT;
|
||||
}
|
||||
|
||||
bool xinput_pad_handler::get_is_left_stick(u64 keyCode)
|
||||
{
|
||||
switch (keyCode)
|
||||
{
|
||||
case XInputKeyCodes::LSXNeg:
|
||||
case XInputKeyCodes::LSXPos:
|
||||
case XInputKeyCodes::LSYPos:
|
||||
case XInputKeyCodes::LSYNeg:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
pad->Init
|
||||
(
|
||||
CELL_PAD_STATUS_DISCONNECTED,
|
||||
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE,
|
||||
CELL_PAD_DEV_TYPE_STANDARD,
|
||||
p_profile->device_class_type
|
||||
);
|
||||
bool xinput_pad_handler::get_is_right_stick(u64 keyCode)
|
||||
{
|
||||
switch (keyCode)
|
||||
{
|
||||
case XInputKeyCodes::RSXNeg:
|
||||
case XInputKeyCodes::RSXPos:
|
||||
case XInputKeyCodes::RSYPos:
|
||||
case XInputKeyCodes::RSYNeg:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->up), CELL_PAD_CTRL_UP);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->down), CELL_PAD_CTRL_DOWN);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->left), CELL_PAD_CTRL_LEFT);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->right), CELL_PAD_CTRL_RIGHT);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->start), CELL_PAD_CTRL_START);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->select), CELL_PAD_CTRL_SELECT);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->l3), CELL_PAD_CTRL_L3);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->r3), CELL_PAD_CTRL_R3);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->l1), CELL_PAD_CTRL_L1);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->r1), CELL_PAD_CTRL_R1);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->ps), 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->cross), CELL_PAD_CTRL_CROSS);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->circle), CELL_PAD_CTRL_CIRCLE);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->square), CELL_PAD_CTRL_SQUARE);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->triangle), CELL_PAD_CTRL_TRIANGLE);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->l2), CELL_PAD_CTRL_L2);
|
||||
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->r2), CELL_PAD_CTRL_R2);
|
||||
//pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x0); // Reserved (and currently not in use by rpcs3 at all)
|
||||
PadHandlerBase::connection xinput_pad_handler::update_connection(const std::shared_ptr<PadDevice>& device)
|
||||
{
|
||||
auto dev = std::static_pointer_cast<XInputDevice>(device);
|
||||
if (!dev)
|
||||
return connection::disconnected;
|
||||
|
||||
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, FindKeyCode(button_list, p_profile->ls_left), FindKeyCode(button_list, p_profile->ls_right));
|
||||
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, FindKeyCode(button_list, p_profile->ls_down), FindKeyCode(button_list, p_profile->ls_up));
|
||||
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, FindKeyCode(button_list, p_profile->rs_left), FindKeyCode(button_list, p_profile->rs_right));
|
||||
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, FindKeyCode(button_list, p_profile->rs_down), FindKeyCode(button_list, p_profile->rs_up));
|
||||
dev->state = ERROR_NOT_CONNECTED;
|
||||
dev->state_scp = {};
|
||||
dev->state_base = {};
|
||||
|
||||
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_X, 512);
|
||||
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Y, 399);
|
||||
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Z, 512);
|
||||
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_G, 512);
|
||||
// Try SCP first, if it fails for that pad then try normal XInput
|
||||
if (xinputGetExtended)
|
||||
dev->state = xinputGetExtended(dev->deviceNumber, &dev->state_scp);
|
||||
|
||||
pad->m_vibrateMotors.emplace_back(true, 0);
|
||||
pad->m_vibrateMotors.emplace_back(false, 0);
|
||||
dev->is_scp_device = dev->state == ERROR_SUCCESS;
|
||||
|
||||
bindings.emplace_back(x_device, pad);
|
||||
if (!dev->is_scp_device)
|
||||
dev->state = xinputGetState(dev->deviceNumber, &dev->state_base);
|
||||
|
||||
return true;
|
||||
if (dev->state == ERROR_SUCCESS)
|
||||
return connection::connected;
|
||||
|
||||
return connection::disconnected;
|
||||
}
|
||||
|
||||
void xinput_pad_handler::get_extended_info(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad)
|
||||
{
|
||||
auto dev = std::static_pointer_cast<XInputDevice>(device);
|
||||
if (!dev || !pad)
|
||||
return;
|
||||
|
||||
auto padnum = dev->deviceNumber;
|
||||
|
||||
// Receive Battery Info. If device is not on cable, get battery level, else assume full
|
||||
XINPUT_BATTERY_INFORMATION battery_info;
|
||||
(*xinputGetBatteryInformation)(padnum, BATTERY_DEVTYPE_GAMEPAD, &battery_info);
|
||||
pad->m_cable_state = battery_info.BatteryType == BATTERY_TYPE_WIRED ? 1 : 0;
|
||||
pad->m_battery_level = pad->m_cable_state ? BATTERY_LEVEL_FULL : battery_info.BatteryLevel;
|
||||
}
|
||||
|
||||
void xinput_pad_handler::apply_pad_data(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad)
|
||||
{
|
||||
auto dev = std::static_pointer_cast<XInputDevice>(device);
|
||||
if (!dev || !pad)
|
||||
return;
|
||||
|
||||
auto padnum = dev->deviceNumber;
|
||||
auto profile = dev->config;
|
||||
|
||||
// The left motor is the low-frequency rumble motor. The right motor is the high-frequency rumble motor.
|
||||
// The two motors are not the same, and they create different vibration effects. Values range between 0 to 65535.
|
||||
size_t idx_l = profile->switch_vibration_motors ? 1 : 0;
|
||||
size_t idx_s = profile->switch_vibration_motors ? 0 : 1;
|
||||
|
||||
u16 speed_large = profile->enable_vibration_motor_large ? pad->m_vibrateMotors[idx_l].m_value : static_cast<u16>(vibration_min);
|
||||
u16 speed_small = profile->enable_vibration_motor_small ? pad->m_vibrateMotors[idx_s].m_value : static_cast<u16>(vibration_min);
|
||||
|
||||
dev->newVibrateData |= dev->largeVibrate != speed_large || dev->smallVibrate != speed_small;
|
||||
|
||||
dev->largeVibrate = speed_large;
|
||||
dev->smallVibrate = speed_small;
|
||||
|
||||
// XBox One Controller can't handle faster vibration updates than ~10ms. Elite is even worse. So I'll use 20ms to be on the safe side. No lag was noticable.
|
||||
if (dev->newVibrateData && (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - dev->last_vibration) > 20ms))
|
||||
{
|
||||
XINPUT_VIBRATION vibrate;
|
||||
vibrate.wLeftMotorSpeed = speed_large * 257;
|
||||
vibrate.wRightMotorSpeed = speed_small * 257;
|
||||
|
||||
if ((*xinputSetState)(padnum, &vibrate) == ERROR_SUCCESS)
|
||||
{
|
||||
dev->newVibrateData = false;
|
||||
dev->last_vibration = std::chrono::high_resolution_clock::now();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue